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    Lock object movement on X or Y axis

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    • D
      Deeeds @Kamdroid
      last edited by

      @Kamdroid
      DOH. Don't know ....

      1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @Kamdroid
        last edited by

        @Kamdroid So your player is a physics object right? I don’t know how well it would work, but you could try running a 0 second timer with Set Velocity, leaving Y as current and X as 0. Haven’t tried it, it might not work. It would depend on the controls of the player and what the player is doing exactly.

        KamdroidK 1 Reply Last reply Reply Quote 0
        • KamdroidK
          Kamdroid @Aidan_Fire
          last edited by

          @Aidan-Oxley Thanks, this works. I was thinking of doing this but got mixed up with apply force, and thought this wouldn’t work.

          I will use this for now, but I feel inefficient, as directly talking to the physics engines to do this would yield less of a performance impact.

          Aidan_FireA 1 Reply Last reply Reply Quote 0
          • Aidan_FireA
            Aidan_Fire @Kamdroid
            last edited by

            @Kamdroid Nice! I guess with efficiency, I’d just wanna make sure that the FPS is always at 60.

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            • KamdroidK
              Kamdroid
              last edited by

              By the way, this is the game I was talking about, which I just released now!

              https://www.hyperpad.com/projects/aubjkay_/versions/bounce-tap

              D 1 Reply Last reply Reply Quote 1
              • D
                Deeeds @Kamdroid
                last edited by

                @Kamdroid WELL DONE!!!

                KamdroidK 1 Reply Last reply Reply Quote 0
                • KamdroidK
                  Kamdroid @Deeeds
                  last edited by

                  @Deeeds Thank you. Do you get any stutter while playing?

                  D 1 Reply Last reply Reply Quote 0
                  • D
                    Deeeds @Kamdroid
                    last edited by

                    @Kamdroid Haven't played it yet. I was congratulating you on getting finished. That's rare!

                    KamdroidK 1 Reply Last reply Reply Quote 0
                    • KamdroidK
                      Kamdroid @Deeeds
                      last edited by

                      @Deeeds Oh, haha. I always get projects done if I’m happy with how the quality of the game and gameplay will be.

                      D 1 Reply Last reply Reply Quote 0
                      • D
                        Deeeds @Kamdroid
                        last edited by

                        @Kamdroid Again, WELL DONE! I'll get to it soon. Promise. Sorry I haven't had a chance yet.... fighting with spawning and "relationships" in hyperPad's worlds without them.

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