logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Broadcast/Receive Event Key: Can be Variable/Else?

    Scheduled Pinned Locked Moved
    Help and Support
    4
    30
    425
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • iTap DevelopmentI
      iTap Development @Deeeds
      last edited by

      @Deeeds did you find what I’m talking about in the project? Did you figure out why it does this?
      I don’t think it happens when you just use numbers. It seemed to happen if I combine the number with text.

      D 1 Reply Last reply Reply Quote 0
      • D
        Deeeds @iTap Development
        last edited by

        @iTap-Development Not yet, I'm battling with something else:

        https://forum.hyperpad.com/topic/672/when-duplicating-a-scene-duplicate-not-same

        1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development
          last edited by

          @Hamed will you check my project and check out the dynamic key setting issues?

          D 1 Reply Last reply Reply Quote 0
          • D
            Deeeds @iTap Development
            last edited by

            @iTap-Development Yes, but as I say... I'm battling with the duplicate scene not being the same.... gimme some time to figure this out, as it's my "backup" way... so that I can move on and know that my backup is fine and my new "working" scene is the same. At the moment they're not the same, so I'm a little worried, because this is not only how I work but the only scene I have this process (above) actually working properly... in the duplicate it's no longer working properly.

            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
            • HamedH
              Hamed Admin
              last edited by

              @iTap-Development it sounds like a bug let me take a look.

              1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Deeeds
                last edited by

                @Deeeds I was asking @hamed😄

                D 1 Reply Last reply Reply Quote 0
                • D
                  Deeeds @iTap Development
                  last edited by

                  @iTap-Development oops...

                  D 1 Reply Last reply Reply Quote 0
                  • D
                    Deeeds @Deeeds
                    last edited by

                    @iTap-Development My working scene is no longer working. Nothing changed in it... I was experimenting in the duplicate that was broken. Now both are broken.

                    iTap DevelopmentI KamdroidK 2 Replies Last reply Reply Quote 0
                    • iTap DevelopmentI
                      iTap Development @Deeeds
                      last edited by

                      @Deeeds that sucks! @Hamed have you had a chance to check out the broadcast key bug?

                      1 Reply Last reply Reply Quote 0
                      • HamedH
                        Hamed Admin
                        last edited by

                        Not yet. I've added it to my tasks. Will let you know if I have any questions.

                        @Deeeds its usually not a good idea to keep building on a broken project like that. As soon as you notice a problem like that, you may be cascading issues that are hidden, but may cause problems down the road. Let us know right away and send the project when we ask for it that way we can fix it and send it back. However, when you take too long to do this, it gets really hard to pin point the problem and usually impossible to track down.

                        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                        • KamdroidK
                          Kamdroid @Deeeds
                          last edited by

                          @Deeeds @iTap-Development Just made a buddy and parent spawn system based off of what I did for the new KrystalOS, and it works fine, seems like iTaps was doing it differently, I guess.

                          Try this, it always works for me

                          http://bit.ly/2hFH6hl

                          1 Reply Last reply Reply Quote 0
                          • iTap DevelopmentI
                            iTap Development @Hamed
                            last edited by

                            @Hamed ok.
                            @Kamdroid my only issue was with dynamically setting broadcast keys. If I typed in the identical string, it worked....even if others were dynamically set, only one had to be typed in.

                            1 Reply Last reply Reply Quote 0
                            • HamedH
                              Hamed Admin
                              last edited by

                              Sorry guys for the SUPER delayed response...

                              I took a look at your project and it looks like in the "Buddy Original" object, "Broadcast Message3" has event key "My name (2) - combined text", which would be something like "buddy#1". You mentioned that one set of buddy and mate will work if you replace the key with "mate#1", but the Broadcast Message behaviour isn't broadcasting "mate#x" in the first place. I think this is the problem, but let me know if you still have issues.

                              D 1 Reply Last reply Reply Quote 0
                              • D
                                Deeeds @Hamed
                                last edited by

                                @hamed To you and anyone else wondering why, the duplicate scenes not working the same as the original is due to the bug wherein loaded scenes revert to 60Hz physics update. I was/am using 240Hz physics. So can't have more than one scene, due to this bug. I reported this discovery in the final comment, here: https://forum.hyperpad.com/topic/828/scenes-are-broken

                                On subject, I have found a way to get combining incrementation to uniquely identify and somewhat reference objects so a parent can instruct its child and a child can report back. It was messy, and contrived, and a pain in the butt. And needs to be completely rewritten for every type of object desiring relationships... so copy/paste would help. A lot. Or split screen.

                                Glad to see you back, @Hamed

                                1 Reply Last reply Reply Quote 0
                                • First post
                                  Last post