Behaviour Editor: Break Link Can Occur miles from link
-
@Deeeds You seriously think I want hyperPad to stay the way it is just so it’s easier for me to use, and keep my “expert” status??
-
Oh no, hyperPad have changed how to delete wires, I’m not an expert any more!
-
All I’m trying to think about is how to help make hyperPad better and more consistent/better to use overall, I’m not thinking at all for newcomers, that’s where more advanced documentation or tutorials would come in.
-
@Aidan-Oxley Holistic consideration of the user experience is what's better for newcomers.
You're only thinking how to make it better for you.
Normal thinking for an expert in anything, they want their proficiency to increase, that's how they became an expert.
-
We actually had similar gestures early on. It didn't go well.
As much as you think it may work, the real world is very different. We have hours and hours of footage of people using our app and gestures are not as intuitive as you think.
Even in other apps, gestures are not that intuitive. Take mail for example, a lot of people don't even know the gestures exist.
Sometimes the easiest thing for the user is a nice clear button telling them what to do.
-
@Murtaza Way to miss the points. All of them.
None of my points were around this being the most intuitive deletion option, or even more intuitive than the current technique.
Nor did I suggest I think this might be more intuitive.
You think you have experience. You think you understand what you're doing with UX. You couldn't be more wrong.
There's ample evidence.
Let’s get just some of the ways you’ve considered UX lined up:- A permanent delete button right next to the duplicate button (both less than 44 pts)
- Touching a line causes it to be deleted, even during a multitouch input
- No indication of a selection event occurring
- No indication of a currently selected node (or otherwise) on the nodes
- Dragging an object doesn’t result in it being selected
- Multitouch gestures don’t release selected objects
- Dragging two nodes at the same time causes insane link/connection behaviour
And, the punchlines:
- No proper handling of multitouch on a creative canvas with draggable objects - on an iPad.
- No UNDO in an editor capable of instant destructive interaction - and is a coding environment.
And this is before we consider that there’s no multi-select of behaviours, but there's multi-drag that causes disastrous layout weirdness, the atrocious way the links/connections behave between “behaviours”, the naming of the nodes as behaviours and every other transgression against usability you’ve managed to rack up in this most important aspect of your app, the coding environment.
And the headliner, you ask, in this little assortment?
No frame redrawing pause of cocos2D whilst in the Editors, so a static coding environment drains battery like nothing else in the app store, when the user is thinking and not even touching the screen.
So not only do you not know much about UX, you don’t seem to care enough about your users to investigate the underlying cause of cocos2D’s frame redrawing and memory management problems when using it as a presentation device for something that would be far better done in UIKit with auto layout, UIViews and all of their MANY builtin benefits.
Yes, there's some benefits to using cocos2D for your visual coding layout and rendering engine, but you're not using any of them, and suffering all the foibles of not fixing cocos2D to make it suitable for this role... at the expense of users time in your app and their batteries.
Given the above have been permitted to roll out the door, and I’ve seen you defending at least some of these in isolation over the course of years everywhere from reddit to education sites, and many of them have been in existence for years, how well equipped do you think you are to begin considering what questions need to be asked of any focus group and/or testers you're recording?
Given you can't observe or prioritise any of the above to get fixed, what do you see?
Do you see that you might not even know what to proposition testers with?
-
K.
Thanks for the lecture.
-
Want hilarious?
If you’re bumped, and put five fingers down on your iPad to save yourself, you can (theoretically) make five different link/connection deletions at the same time.
Ten of them if you use two hands.
I’ve got a name for these incredibly powerful shortcuts —> hyperCuts of hyperPad.
They’re a digital equivalent to a death via thousands of paper cuts.
-
@Deeeds said in Behaviour Editor: Break Link Can Occur miles from link:
Want hilarious?
If you’re bumped, and put five fingers down on your iPad to save yourself, you can (theoretically) make five different link/connection deletions at the same time.
Ten of them if you use two hands.
I’ve got a name for these incredibly powerful shortcuts —> hyperCuts of hyperPad.
They’re a digital equivalent to a death via thousands of paper cuts.
Yeah....I totally put my hands on my iPad screen to “save myself” when I get bumped😂
So, say you have a behavior selected, and you get bumped. You (quite illogically) put your hands on the iPad to save yourself.....your fingers slide across the screen, and with your fabulous swipe gesture, you cut a connection!
YEAH....i think you have bigger problems on your hands(or under your hands lol) than disconnecting behaviors......like breaking your iPad!
-
@iTap-Development How do you remember things?
-
@Deeeds uh...what?
-
@iTap-Development I’ve seen several examples of you forgetting context. I’m wondering how you remember other things.
-
@Deeeds um... do you need a Scientific explanation of how the brain works or something?
-
Yours, yes.
How did you forget the contexts of this conversation?
One of which, probably the most important, is correct multitouch operation.
-
@Deeeds I’m not a scientist lol, but you can look it up and tell me what you learn!
“Correct” multitouch operation?