Collaboration
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@GameCRAZY said in Collaboration:
Ideal would be 3 people. One to do graphics because mine suck, one to do like 1/2 the levels, and then me to do the other 1/2 of the levels, organize everything, and then add any additional code.
And I know that that is not what I said originally, but this is better... more efficient.
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@GameCRAZY I think it would be fun to help build the game, but I just don’t think I’ll have the time.😕
Edit: well, I could help irregularly, but I couldn’t commit to anything too far out. If you have some programming stuff I could do, I could try to do that sometimes.
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@iTap-Development That would be cool, but what this project really needs is a graphics person... I can draw, but only simple stuff. Lol, not the complicated stuff I mentioned above.
How often would you be able to work on it, for how long? Because I am planning on inputting 5 hours a week or so.
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Speaking of which, I posted this on the hub, with 5 levels or so. 5 plays, 0 likes, 0 dislikes. :angry:
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@GameCRAZY Lol I’ll go check it out. I’d have joined the collaboration, but honestly I don’t think I’d be a good collaboration member. I have lots of time at the moment because uni holidays, but I just don’t get stuff done (our last collaboration project died before anything real good started happening). You also probably already know I cannot do graphic making, mainly because I suck at it but also because I updated to iOS 11 which stopped support for the app I was using :P
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@Aidan-Oxley Could you and I consider collating our considerable differences on documenting hyperPad?
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@GameCRAZY I think there's ground to be made in just exploring what hyperPad CAN do. If that makes any sense. If not, let me know. I'll attempt to elaborate. Between drinks.
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@GameCRAZY I couldn’t t do it regularly, and the time wouldn’t be that long.
Maybe it won’t work then🤷♂️ -
@Deeeds What exactly do you mean? It's fun to explore Hyperpad, but I would rather work on actual projects.
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@iTap-Development Aw, that sucks.
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@GameCRAZY yep😕😄