Collaboration
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@GameCRAZY Could you show us an example of what a level could look like?
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@Kamdroid I can send a picture in a few days, but I don't really have any graphics yet.
I can explain though:
I can imagine the character on a tile, three tiles above the exit portal (the left side of the screen). On the right side of the screen, I can imagine an arrow directly at the top, and another one directly at the bottom (pointing up and down). I also imagine the they might patrol slightly left and right, so as to introduce a second element to the game (making it more original).
This would be an ideal "level 1", and the other levels would take this concept, and stretch it farther. However, each world will also have additional elements that are unique to that world. I explained those above.
Stay tuned for a picture as soon as I am ready.
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Link: http://bit.ly/2nJPJx0
Ideal would be 3 people. One to do graphics because mine suck, one to do like 1/2 the levels, and then me to do the other 1/2 of the levels, organize everything, and then add any additional code.
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@GameCRAZY said in Collaboration:
Ideal would be 3 people. One to do graphics because mine suck, one to do like 1/2 the levels, and then me to do the other 1/2 of the levels, organize everything, and then add any additional code.
And I know that that is not what I said originally, but this is better... more efficient.
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@GameCRAZY I think it would be fun to help build the game, but I just don’t think I’ll have the time.😕
Edit: well, I could help irregularly, but I couldn’t commit to anything too far out. If you have some programming stuff I could do, I could try to do that sometimes.
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@iTap-Development That would be cool, but what this project really needs is a graphics person... I can draw, but only simple stuff. Lol, not the complicated stuff I mentioned above.
How often would you be able to work on it, for how long? Because I am planning on inputting 5 hours a week or so.
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Speaking of which, I posted this on the hub, with 5 levels or so. 5 plays, 0 likes, 0 dislikes. :angry:
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@GameCRAZY Lol I’ll go check it out. I’d have joined the collaboration, but honestly I don’t think I’d be a good collaboration member. I have lots of time at the moment because uni holidays, but I just don’t get stuff done (our last collaboration project died before anything real good started happening). You also probably already know I cannot do graphic making, mainly because I suck at it but also because I updated to iOS 11 which stopped support for the app I was using :P
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@Aidan-Oxley Could you and I consider collating our considerable differences on documenting hyperPad?
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@GameCRAZY I think there's ground to be made in just exploring what hyperPad CAN do. If that makes any sense. If not, let me know. I'll attempt to elaborate. Between drinks.
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@GameCRAZY I couldn’t t do it regularly, and the time wouldn’t be that long.
Maybe it won’t work then🤷♂️ -
@Deeeds What exactly do you mean? It's fun to explore Hyperpad, but I would rather work on actual projects.
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@iTap-Development Aw, that sucks.
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@GameCRAZY yep😕😄