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    Collaboration

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    • Michael KhalfinG Offline
      Michael Khalfin
      last edited by

      This post is deleted!
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      • Michael KhalfinG Offline
        Michael Khalfin
        last edited by

        Link: http://bit.ly/2nJPJx0

        Ideal would be 3 people. One to do graphics because mine suck, one to do like 1/2 the levels, and then me to do the other 1/2 of the levels, organize everything, and then add any additional code.

        Michael KhalfinG 1 Reply Last reply Reply Quote 0
        • Michael KhalfinG Offline
          Michael Khalfin @GameCRAZY
          last edited by

          @GameCRAZY said in Collaboration:

          Ideal would be 3 people. One to do graphics because mine suck, one to do like 1/2 the levels, and then me to do the other 1/2 of the levels, organize everything, and then add any additional code.

          And I know that that is not what I said originally, but this is better... more efficient.

          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
          • iTap DevelopmentI Offline
            iTap Development @GameCRAZY
            last edited by iTap Development

            @GameCRAZY I think it would be fun to help build the game, but I just don’t think I’ll have the time.😕

            Edit: well, I could help irregularly, but I couldn’t commit to anything too far out. If you have some programming stuff I could do, I could try to do that sometimes.

            Michael KhalfinG 1 Reply Last reply Reply Quote 0
            • Michael KhalfinG Offline
              Michael Khalfin @iTap Development
              last edited by

              @iTap-Development That would be cool, but what this project really needs is a graphics person... I can draw, but only simple stuff. Lol, not the complicated stuff I mentioned above.

              How often would you be able to work on it, for how long? Because I am planning on inputting 5 hours a week or so.

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • Michael KhalfinG Offline
                Michael Khalfin
                last edited by

                Speaking of which, I posted this on the hub, with 5 levels or so. 5 plays, 0 likes, 0 dislikes. :angry:

                Aidan_FireA 1 Reply Last reply Reply Quote 0
                • Aidan_FireA Offline
                  Aidan_Fire @GameCRAZY
                  last edited by Aidan_Fire

                  @GameCRAZY Lol I’ll go check it out. I’d have joined the collaboration, but honestly I don’t think I’d be a good collaboration member. I have lots of time at the moment because uni holidays, but I just don’t get stuff done (our last collaboration project died before anything real good started happening). You also probably already know I cannot do graphic making, mainly because I suck at it but also because I updated to iOS 11 which stopped support for the app I was using :P

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                  • D Offline
                    Deeeds @Aidan_Fire
                    last edited by

                    @Aidan-Oxley Could you and I consider collating our considerable differences on documenting hyperPad?

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                    • D Offline
                      Deeeds @Deeeds
                      last edited by

                      @GameCRAZY I think there's ground to be made in just exploring what hyperPad CAN do. If that makes any sense. If not, let me know. I'll attempt to elaborate. Between drinks.

                      Michael KhalfinG 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI Offline
                        iTap Development @GameCRAZY
                        last edited by

                        @GameCRAZY I couldn’t t do it regularly, and the time wouldn’t be that long.
                        Maybe it won’t work then🤷‍♂️

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                        • Michael KhalfinG Offline
                          Michael Khalfin @Deeeds
                          last edited by

                          @Deeeds What exactly do you mean? It's fun to explore Hyperpad, but I would rather work on actual projects.

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                          • Michael KhalfinG Offline
                            Michael Khalfin @iTap Development
                            last edited by

                            @iTap-Development Aw, that sucks.

                            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                            • iTap DevelopmentI Offline
                              iTap Development @GameCRAZY
                              last edited by

                              @GameCRAZY yep😕😄

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