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    Shake Screen depending on variable

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    • iTap DevelopmentI
      iTap Development @Aidan_Fire
      last edited by

      @aidan-oxley 🤣🤣🤣🤣🤣🤣

      1 Reply Last reply Reply Quote 0
      • D
        Deeeds @Andrey Ghost
        last edited by Deeeds

        @andrey-ghost Just to add muddle... here's another way of doing it, without a proxy object.

        This has a huge benefit, the size of the camera shake is determined by the velocity/power of the impact. So it feels more "real" and has natural variance in accordance with what's going on in your game.

        This has a bit of a flaw, in that there's often some drift in this, that I've never managed to track down the origin of, but it does work. It takes the collision impact, which is off the screen above the broadcast... and does the following:

        0_1526628112863_Image-1.jpg

        Andrey GhostA 1 Reply Last reply Reply Quote 1
        • Andrey GhostA
          Andrey Ghost @Deeeds
          last edited by

          @deeeds Thanks again, but don't you agree it would be convenient if there just would be an opportunity to input data in Shake Screen behavior? There are also some other behaviors that may need input data.

          D 1 Reply Last reply Reply Quote 0
          • D
            Deeeds @Andrey Ghost
            last edited by

            @andrey-ghost absolutely agree.

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            • MurtazaM
              Murtaza Admin
              last edited by

              What I'd like to eventually introduce is to change all sliders to be input fields with a slider option.
              Just having come up with a good UX to achieve this with out overloading the UI.

              D 1 Reply Last reply Reply Quote 0
              • D
                Deeeds @Murtaza
                last edited by

                @murtaza

                This one is easy.

                Get rid of the slider. The slider provides no benefit worthy of what its usage requires be removed.

                Swap it out for a mechanism exactly the same as how Duration is chosen and set.

                Done. Go have lunch. Take the rest of the day off. You've earned it.

                MurtazaM Aidan_FireA 2 Replies Last reply Reply Quote 0
                • MurtazaM
                  Murtaza Admin @Deeeds
                  last edited by

                  @deeeds but I like sliding my finger on the screen. Its fun.

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                  • Aidan_FireA
                    Aidan_Fire @Deeeds
                    last edited by Aidan_Fire

                    @Deeeds What should @Murtaza have for lunch? I'm half with Deeeds on this one, I don't really care whether or not there's a slider, but if there's the option to use an input field instead, I'll always use that over the slider. Maybe there are other people that like sliders though, could do a vote.

                    Andrey GhostA 1 Reply Last reply Reply Quote 1
                    • Andrey GhostA
                      Andrey Ghost @Aidan_Fire
                      last edited by Andrey Ghost

                      @aidan-oxley That's why there should be an option to choose between slider and input field! :)
                      Also, IMHO Aidan you're to cruel with your signature there. I wonder how much time in sum people have wasted on reading it. Maybe like.. 5 minutes :P

                      1 Reply Last reply Reply Quote 1
                      • iTap DevelopmentI
                        iTap Development
                        last edited by

                        I would personally use input fields, but for say a new user just trying to make a simple game, a slider might be more convenient....

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