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hyperPad

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  3. Shake Screen depending on variable

Shake Screen depending on variable

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  • Aidan_FireA Aidan_Fire

    @deeeds Some people have swear jars. I need an undo in the behaviour editor jar 😂

    iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #6

    @aidan-oxley 🤣🤣🤣🤣🤣🤣

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    • Andrey GhostA Andrey Ghost

      Hm, interesting technique. Gonna try this on. Thanks Deeeds.
      Still, I think hyperPad needs more input-boxes, it adds new possibilities of coding and can also save time.

      D Offline
      D Offline
      Deeeds
      wrote on last edited by Deeeds
      #7

      @andrey-ghost Just to add muddle... here's another way of doing it, without a proxy object.

      This has a huge benefit, the size of the camera shake is determined by the velocity/power of the impact. So it feels more "real" and has natural variance in accordance with what's going on in your game.

      This has a bit of a flaw, in that there's often some drift in this, that I've never managed to track down the origin of, but it does work. It takes the collision impact, which is off the screen above the broadcast... and does the following:

      0_1526628112863_Image-1.jpg

      Andrey GhostA 1 Reply Last reply
      1
      • D Deeeds

        @andrey-ghost Just to add muddle... here's another way of doing it, without a proxy object.

        This has a huge benefit, the size of the camera shake is determined by the velocity/power of the impact. So it feels more "real" and has natural variance in accordance with what's going on in your game.

        This has a bit of a flaw, in that there's often some drift in this, that I've never managed to track down the origin of, but it does work. It takes the collision impact, which is off the screen above the broadcast... and does the following:

        0_1526628112863_Image-1.jpg

        Andrey GhostA Offline
        Andrey GhostA Offline
        Andrey Ghost
        wrote on last edited by
        #8

        @deeeds Thanks again, but don't you agree it would be convenient if there just would be an opportunity to input data in Shake Screen behavior? There are also some other behaviors that may need input data.

        D 1 Reply Last reply
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        • Andrey GhostA Andrey Ghost

          @deeeds Thanks again, but don't you agree it would be convenient if there just would be an opportunity to input data in Shake Screen behavior? There are also some other behaviors that may need input data.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #9

          @andrey-ghost absolutely agree.

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          • MurtazaM Offline
            MurtazaM Offline
            Murtaza
            Admin
            wrote on last edited by
            #10

            What I'd like to eventually introduce is to change all sliders to be input fields with a slider option.
            Just having come up with a good UX to achieve this with out overloading the UI.

            D 1 Reply Last reply
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            • MurtazaM Murtaza

              What I'd like to eventually introduce is to change all sliders to be input fields with a slider option.
              Just having come up with a good UX to achieve this with out overloading the UI.

              D Offline
              D Offline
              Deeeds
              wrote on last edited by
              #11

              @murtaza

              This one is easy.

              Get rid of the slider. The slider provides no benefit worthy of what its usage requires be removed.

              Swap it out for a mechanism exactly the same as how Duration is chosen and set.

              Done. Go have lunch. Take the rest of the day off. You've earned it.

              MurtazaM Aidan_FireA 2 Replies Last reply
              0
              • D Deeeds

                @murtaza

                This one is easy.

                Get rid of the slider. The slider provides no benefit worthy of what its usage requires be removed.

                Swap it out for a mechanism exactly the same as how Duration is chosen and set.

                Done. Go have lunch. Take the rest of the day off. You've earned it.

                MurtazaM Offline
                MurtazaM Offline
                Murtaza
                Admin
                wrote on last edited by
                #12

                @deeeds but I like sliding my finger on the screen. Its fun.

                1 Reply Last reply
                2
                • D Deeeds

                  @murtaza

                  This one is easy.

                  Get rid of the slider. The slider provides no benefit worthy of what its usage requires be removed.

                  Swap it out for a mechanism exactly the same as how Duration is chosen and set.

                  Done. Go have lunch. Take the rest of the day off. You've earned it.

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by Aidan_Fire
                  #13

                  @Deeeds What should @Murtaza have for lunch? I'm half with Deeeds on this one, I don't really care whether or not there's a slider, but if there's the option to use an input field instead, I'll always use that over the slider. Maybe there are other people that like sliders though, could do a vote.

                  Andrey GhostA 1 Reply Last reply
                  1
                  • Aidan_FireA Aidan_Fire

                    @Deeeds What should @Murtaza have for lunch? I'm half with Deeeds on this one, I don't really care whether or not there's a slider, but if there's the option to use an input field instead, I'll always use that over the slider. Maybe there are other people that like sliders though, could do a vote.

                    Andrey GhostA Offline
                    Andrey GhostA Offline
                    Andrey Ghost
                    wrote on last edited by Andrey Ghost
                    #14

                    @aidan-oxley That's why there should be an option to choose between slider and input field! :)
                    Also, IMHO Aidan you're to cruel with your signature there. I wonder how much time in sum people have wasted on reading it. Maybe like.. 5 minutes :P

                    1 Reply Last reply
                    1
                    • iTap DevelopmentI Offline
                      iTap DevelopmentI Offline
                      iTap Development
                      wrote on last edited by
                      #15

                      I would personally use input fields, but for say a new user just trying to make a simple game, a slider might be more convenient....

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