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So i notice that its really a hit and miss with this method that i like doing. I tend to want to attach my comments to the actual object that its referring to. But i notice sometimes by doing this it would actually affect the overall behaviors under it. Does anyone know for sure if this is suppose to happen. I thought comments were like empty behaviors that dont do anything.
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I like it connected so i can easily move the entire behavior around all together.
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@SplitMindGaming What's wrong there, what happens when you press the play button? I made a small test project with this:
And it works exactly as I intended it to, when I press the object it does change colour.
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@Aidan-Oxley that screenshot was for reference. Heres a screenshot of a real world object from my actual game that when i connect the comment. It does not work. Its like what i mentioned. Its really a hit and miss and i cannot pinpoint the exact cause of when it decides to work or not work. I know within my game i probaly have about 8 instances of these codes floating around that i absolutely cannot attach a comment to without it not working.
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@SplitMindGaming This seems to be an actual bug. When using behaviours like collided, if comment is attached, it will trigger the collide only one time and stop working.
Video:
CommentAttachCollideBug.mov -
@Kamdroid it explains my 8 collided codes that wont work with comments attached.
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This is for events in general. Will fix this.