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hyperPad

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  4. Attaching comments to objects

Attaching comments to objects

Scheduled Pinned Locked Moved Fixed
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  • SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by
    #1

    So i notice that its really a hit and miss with this method that i like doing. I tend to want to attach my comments to the actual object that its referring to. But i notice sometimes by doing this it would actually affect the overall behaviors under it. Does anyone know for sure if this is suppose to happen. I thought comments were like empty behaviors that dont do anything.

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    • SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #2

      38D56849-E20B-471F-9C41-22631E3F339B.jpeg

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      • SplitMindGamingS Offline
        SplitMindGamingS Offline
        SplitMindGaming
        wrote on last edited by
        #3

        I like it connected so i can easily move the entire behavior around all together.

        Aidan_FireA 1 Reply Last reply
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        • SplitMindGamingS SplitMindGaming

          I like it connected so i can easily move the entire behavior around all together.

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #4

          @SplitMindGaming What's wrong there, what happens when you press the play button? I made a small test project with this: 99DCFBE5-E599-41A2-BCEF-A22AAC5D182C.png

          And it works exactly as I intended it to, when I press the object it does change colour.

          SplitMindGamingS 1 Reply Last reply
          0
          • Aidan_FireA Aidan_Fire

            @SplitMindGaming What's wrong there, what happens when you press the play button? I made a small test project with this: 99DCFBE5-E599-41A2-BCEF-A22AAC5D182C.png

            And it works exactly as I intended it to, when I press the object it does change colour.

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #5

            @Aidan-Oxley that screenshot was for reference. Heres a screenshot of a real world object from my actual game that when i connect the comment. It does not work. Its like what i mentioned. Its really a hit and miss and i cannot pinpoint the exact cause of when it decides to work or not work. I know within my game i probaly have about 8 instances of these codes floating around that i absolutely cannot attach a comment to without it not working.6B278DB5-67E7-4B5A-A360-92DFB1395448.jpeg

            KamdroidK 1 Reply Last reply
            0
            • SplitMindGamingS SplitMindGaming

              @Aidan-Oxley that screenshot was for reference. Heres a screenshot of a real world object from my actual game that when i connect the comment. It does not work. Its like what i mentioned. Its really a hit and miss and i cannot pinpoint the exact cause of when it decides to work or not work. I know within my game i probaly have about 8 instances of these codes floating around that i absolutely cannot attach a comment to without it not working.6B278DB5-67E7-4B5A-A360-92DFB1395448.jpeg

              KamdroidK Offline
              KamdroidK Offline
              Kamdroid
              wrote on last edited by
              #6

              @SplitMindGaming This seems to be an actual bug. When using behaviours like collided, if comment is attached, it will trigger the collide only one time and stop working.

              Video:
              CommentAttachCollideBug.mov

              SplitMindGamingS 1 Reply Last reply
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              • KamdroidK Kamdroid

                @SplitMindGaming This seems to be an actual bug. When using behaviours like collided, if comment is attached, it will trigger the collide only one time and stop working.

                Video:
                CommentAttachCollideBug.mov

                SplitMindGamingS Offline
                SplitMindGamingS Offline
                SplitMindGaming
                wrote on last edited by
                #7

                @Kamdroid it explains my 8 collided codes that wont work with comments attached.

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                • HamedH Offline
                  HamedH Offline
                  Hamed
                  Admin
                  wrote on last edited by
                  #8

                  This is for events in general. Will fix this.

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                  0

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