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  3. Can you import particles from other softwares?

Can you import particles from other softwares?

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  • Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by
    #2

    Try it. I'm not sure cause I've never tried it.

    1 Reply Last reply
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    • SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #3

      i dont think you can. theres no load function. I have this particle script I would like to use. I wish there was a way to import it.

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      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by Aidan_Fire
        #4

        Looking through a project file, the particles are in folders with two .png images (one for the thumbnail, one for the particle graphic) and two .plist files (one that does something to do with reading the folder, one with the particle settings). So if the particle file was somehow a plist, it would be possible to manually edit a project file and add a particle effect, if it's worth the effort.

        SplitMindGamingS 1 Reply Last reply
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        • Aidan_FireA Aidan_Fire

          Looking through a project file, the particles are in folders with two .png images (one for the thumbnail, one for the particle graphic) and two .plist files (one that does something to do with reading the folder, one with the particle settings). So if the particle file was somehow a plist, it would be possible to manually edit a project file and add a particle effect, if it's worth the effort.

          SplitMindGamingS Offline
          SplitMindGamingS Offline
          SplitMindGaming
          wrote on last edited by
          #5

          @Aidan-Oxley i will try this out thanks.

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          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by
            #6

            You should be able to use any plist particles designed for cocos2d.

            SplitMindGamingS 1 Reply Last reply
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            • HamedH Hamed

              You should be able to use any plist particles designed for cocos2d.

              SplitMindGamingS Offline
              SplitMindGamingS Offline
              SplitMindGaming
              wrote on last edited by
              #7

              @Hamed how do you import them?

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              • HamedH Offline
                HamedH Offline
                Hamed
                Admin
                wrote on last edited by
                #8

                You can either do it manually as @Aidan-Oxley suggested, or zip it up and rename the zip to a .ptl file open with hyperpad.

                Aidan_FireA 1 Reply Last reply
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                • HamedH Hamed

                  You can either do it manually as @Aidan-Oxley suggested, or zip it up and rename the zip to a .ptl file open with hyperpad.

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #9

                  @Hamed Cool, I didn't know we could import particles.

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                  • HamedH Offline
                    HamedH Offline
                    Hamed
                    Admin
                    wrote on last edited by
                    #10

                    You can also export particles too!

                    SplitMindGamingS 1 Reply Last reply
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                    • HamedH Hamed

                      You can also export particles too!

                      SplitMindGamingS Offline
                      SplitMindGamingS Offline
                      SplitMindGaming
                      wrote on last edited by
                      #11

                      @Hamed again thanks for the help. The Fps on my game is like butter now. Also did you release the update yet

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