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hyperPad

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  4. Imports wrong order of animation files

Imports wrong order of animation files

Scheduled Pinned Locked Moved Fixed
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  • SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by
    #1

    Ok so this is a hit and miss for me. But i do have the animation set of files that will not import in the correct order regardless of how i name the file wether it be frame0 frame1 or frame-0 frame-1. It will import them in the wrong order and i would have to manually drag out the frames to the correct position after it is imported.

    This was tested on a 2020 ipad pro 12 inch on the new beta version. It was uploaded from the files app. @Hamed let me know if you would like the animation files sent to your email. I have 3 sets of them that constantly import in the wrong order.

    SplitMindGamingS 1 Reply Last reply
    0
    • SplitMindGamingS SplitMindGaming

      Ok so this is a hit and miss for me. But i do have the animation set of files that will not import in the correct order regardless of how i name the file wether it be frame0 frame1 or frame-0 frame-1. It will import them in the wrong order and i would have to manually drag out the frames to the correct position after it is imported.

      This was tested on a 2020 ipad pro 12 inch on the new beta version. It was uploaded from the files app. @Hamed let me know if you would like the animation files sent to your email. I have 3 sets of them that constantly import in the wrong order.

      SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #2

      I added numbers to the frames to really see the mis order. 403DF532-96AF-4989-8A1C-B8774C4CEAB2.jpeg

      1 Reply Last reply
      0
      • StanicaS Offline
        StanicaS Offline
        Stanica
        wrote on last edited by
        #3

        Can confirm this happens to me as well. It imports in a different order and I had to manually change it in the file system

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        0
        • HamedH Offline
          HamedH Offline
          Hamed
          Admin
          wrote on last edited by
          #4

          @SplitMindGaming can you send me the animation files so i can test? Also is this only through files app? Is this happening in drop box import as well?

          SplitMindGamingS 1 Reply Last reply
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          • HamedH Hamed

            @SplitMindGaming can you send me the animation files so i can test? Also is this only through files app? Is this happening in drop box import as well?

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #5

            @Hamed just tested with dropbox and it imports correctly. Seems to be a files app issue. I just sent you the numbered animation files as well to your email.

            1 Reply Last reply
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            • HamedH Offline
              HamedH Offline
              Hamed
              Admin
              wrote on last edited by
              #6

              so it looks like the best I can do to fix this issue is to order by name. It won't order by the order you selected, which is still better than a random order its doing now

              1 Reply Last reply
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              • HamedH Offline
                HamedH Offline
                Hamed
                Admin
                wrote on last edited by
                #7

                fixed 1.26

                SplitMindGamingS 1 Reply Last reply
                0
                • HamedH Hamed

                  fixed 1.26

                  SplitMindGamingS Offline
                  SplitMindGamingS Offline
                  SplitMindGaming
                  wrote on last edited by
                  #8

                  @Hamed is there an update to the beta? Whats the best way to rename the files?

                  1 Reply Last reply
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                  • HamedH Offline
                    HamedH Offline
                    Hamed
                    Admin
                    wrote on last edited by
                    #9

                    Not yet, will try to push up beta later today

                    SplitMindGamingS 1 Reply Last reply
                    0
                    • HamedH Hamed

                      Not yet, will try to push up beta later today

                      SplitMindGamingS Offline
                      SplitMindGamingS Offline
                      SplitMindGaming
                      wrote on last edited by
                      #10

                      @Hamed off topic from this post but is it possible for you to add the ability the have tags select tags? This would be so much of a time saver because i have multiple objects that respond to different objects. Would be so much easier for example under collide behavior if i could select “ falling objects collides with obstacles” because right now i have to manually go to each object and assign the behaviors 1 by 1.

                      1 Reply Last reply
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                      • HamedH Offline
                        HamedH Offline
                        Hamed
                        Admin
                        wrote on last edited by
                        #11

                        @SplitMindGaming you should be able to do this through with the get objects by tag behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016521831-Get-Object-By-Tag.

                        Drag the output of get objects by tag and drag it into each object in your collide behaviour.

                        However, you'll need to re-trigger get objects by tag and your collide behaviour whenever you spawn a new object with that tag

                        SplitMindGamingS 1 Reply Last reply
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                        • HamedH Hamed

                          @SplitMindGaming you should be able to do this through with the get objects by tag behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016521831-Get-Object-By-Tag.

                          Drag the output of get objects by tag and drag it into each object in your collide behaviour.

                          However, you'll need to re-trigger get objects by tag and your collide behaviour whenever you spawn a new object with that tag

                          SplitMindGamingS Offline
                          SplitMindGamingS Offline
                          SplitMindGaming
                          wrote on last edited by
                          #12

                          @Hamed thanks that works. I just now have a problem that it effects all objects with the tag even if it didnt collide with it. For example i have a falling object that when it hits an obstacle tagged with obstacle it will shoot out a particle. The problem is that it will shoot out the particle for all objects with that tag. I need to figure out for it to play just on that 1 object.

                          SplitMindGamingS 1 Reply Last reply
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                          • SplitMindGamingS SplitMindGaming

                            @Hamed thanks that works. I just now have a problem that it effects all objects with the tag even if it didnt collide with it. For example i have a falling object that when it hits an obstacle tagged with obstacle it will shoot out a particle. The problem is that it will shoot out the particle for all objects with that tag. I need to figure out for it to play just on that 1 object.

                            SplitMindGamingS Offline
                            SplitMindGamingS Offline
                            SplitMindGaming
                            wrote on last edited by
                            #13

                            I just figured it out. Thanks @Hamed lifesaver. Literally saved me hours of coding.

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