- 
 Ok so this is a hit and miss for me. But i do have the animation set of files that will not import in the correct order regardless of how i name the file wether it be frame0 frame1 or frame-0 frame-1. It will import them in the wrong order and i would have to manually drag out the frames to the correct position after it is imported. This was tested on a 2020 ipad pro 12 inch on the new beta version. It was uploaded from the files app. @Hamed let me know if you would like the animation files sent to your email. I have 3 sets of them that constantly import in the wrong order. 
- 
 I added numbers to the frames to really see the mis order.  
- 
 Can confirm this happens to me as well. It imports in a different order and I had to manually change it in the file system 
- 
 @SplitMindGaming can you send me the animation files so i can test? Also is this only through files app? Is this happening in drop box import as well? 
- 
 @Hamed just tested with dropbox and it imports correctly. Seems to be a files app issue. I just sent you the numbered animation files as well to your email. 
- 
 so it looks like the best I can do to fix this issue is to order by name. It won't order by the order you selected, which is still better than a random order its doing now 
- 
 fixed 1.26 
- 
 @Hamed is there an update to the beta? Whats the best way to rename the files? 
- 
 Not yet, will try to push up beta later today 
- 
 @Hamed off topic from this post but is it possible for you to add the ability the have tags select tags? This would be so much of a time saver because i have multiple objects that respond to different objects. Would be so much easier for example under collide behavior if i could select “ falling objects collides with obstacles” because right now i have to manually go to each object and assign the behaviors 1 by 1. 
- 
 @SplitMindGaming you should be able to do this through with the get objects by tag behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016521831-Get-Object-By-Tag. Drag the output of get objects by tag and drag it into each object in your collide behaviour. However, you'll need to re-trigger get objects by tag and your collide behaviour whenever you spawn a new object with that tag 
- 
 @Hamed thanks that works. I just now have a problem that it effects all objects with the tag even if it didnt collide with it. For example i have a falling object that when it hits an obstacle tagged with obstacle it will shoot out a particle. The problem is that it will shoot out the particle for all objects with that tag. I need to figure out for it to play just on that 1 object. 
- 
 I just figured it out. Thanks @Hamed lifesaver. Literally saved me hours of coding. 


