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    Imports wrong order of animation files

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    • HamedH
      Hamed Admin
      last edited by

      @SplitMindGaming can you send me the animation files so i can test? Also is this only through files app? Is this happening in drop box import as well?

      SplitMindGamingS 1 Reply Last reply Reply Quote 0
      • SplitMindGamingS
        SplitMindGaming @Hamed
        last edited by

        @Hamed just tested with dropbox and it imports correctly. Seems to be a files app issue. I just sent you the numbered animation files as well to your email.

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        • HamedH
          Hamed Admin
          last edited by

          so it looks like the best I can do to fix this issue is to order by name. It won't order by the order you selected, which is still better than a random order its doing now

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          • HamedH
            Hamed Admin
            last edited by

            fixed 1.26

            SplitMindGamingS 1 Reply Last reply Reply Quote 0
            • SplitMindGamingS
              SplitMindGaming @Hamed
              last edited by

              @Hamed is there an update to the beta? Whats the best way to rename the files?

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              • HamedH
                Hamed Admin
                last edited by

                Not yet, will try to push up beta later today

                SplitMindGamingS 1 Reply Last reply Reply Quote 0
                • SplitMindGamingS
                  SplitMindGaming @Hamed
                  last edited by

                  @Hamed off topic from this post but is it possible for you to add the ability the have tags select tags? This would be so much of a time saver because i have multiple objects that respond to different objects. Would be so much easier for example under collide behavior if i could select “ falling objects collides with obstacles” because right now i have to manually go to each object and assign the behaviors 1 by 1.

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                  • HamedH
                    Hamed Admin
                    last edited by

                    @SplitMindGaming you should be able to do this through with the get objects by tag behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016521831-Get-Object-By-Tag.

                    Drag the output of get objects by tag and drag it into each object in your collide behaviour.

                    However, you'll need to re-trigger get objects by tag and your collide behaviour whenever you spawn a new object with that tag

                    SplitMindGamingS 1 Reply Last reply Reply Quote 0
                    • SplitMindGamingS
                      SplitMindGaming @Hamed
                      last edited by

                      @Hamed thanks that works. I just now have a problem that it effects all objects with the tag even if it didnt collide with it. For example i have a falling object that when it hits an obstacle tagged with obstacle it will shoot out a particle. The problem is that it will shoot out the particle for all objects with that tag. I need to figure out for it to play just on that 1 object.

                      SplitMindGamingS 1 Reply Last reply Reply Quote 0
                      • SplitMindGamingS
                        SplitMindGaming @SplitMindGaming
                        last edited by

                        I just figured it out. Thanks @Hamed lifesaver. Literally saved me hours of coding.

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