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hyperPad

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  4. Imports wrong order of animation files

Imports wrong order of animation files

Scheduled Pinned Locked Moved Fixed
13 Posts 3 Posters 4.6k Views 1 Watching
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  • HamedH
    HamedH
    Hamed
    Admin
    wrote on last edited by
    #4

    @SplitMindGaming can you send me the animation files so i can test? Also is this only through files app? Is this happening in drop box import as well?

    SplitMindGamingS 1 Reply Last reply
    0
    • HamedH Hamed

      @SplitMindGaming can you send me the animation files so i can test? Also is this only through files app? Is this happening in drop box import as well?

      SplitMindGamingS
      SplitMindGamingS
      SplitMindGaming
      wrote on last edited by
      #5

      @Hamed just tested with dropbox and it imports correctly. Seems to be a files app issue. I just sent you the numbered animation files as well to your email.

      1 Reply Last reply
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      • HamedH
        HamedH
        Hamed
        Admin
        wrote on last edited by
        #6

        so it looks like the best I can do to fix this issue is to order by name. It won't order by the order you selected, which is still better than a random order its doing now

        1 Reply Last reply
        0
        • HamedH
          HamedH
          Hamed
          Admin
          wrote on last edited by
          #7

          fixed 1.26

          SplitMindGamingS 1 Reply Last reply
          0
          • HamedH Hamed

            fixed 1.26

            SplitMindGamingS
            SplitMindGamingS
            SplitMindGaming
            wrote on last edited by
            #8

            @Hamed is there an update to the beta? Whats the best way to rename the files?

            1 Reply Last reply
            0
            • HamedH
              HamedH
              Hamed
              Admin
              wrote on last edited by
              #9

              Not yet, will try to push up beta later today

              SplitMindGamingS 1 Reply Last reply
              0
              • HamedH Hamed

                Not yet, will try to push up beta later today

                SplitMindGamingS
                SplitMindGamingS
                SplitMindGaming
                wrote on last edited by
                #10

                @Hamed off topic from this post but is it possible for you to add the ability the have tags select tags? This would be so much of a time saver because i have multiple objects that respond to different objects. Would be so much easier for example under collide behavior if i could select “ falling objects collides with obstacles” because right now i have to manually go to each object and assign the behaviors 1 by 1.

                1 Reply Last reply
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                • HamedH
                  HamedH
                  Hamed
                  Admin
                  wrote on last edited by
                  #11

                  @SplitMindGaming you should be able to do this through with the get objects by tag behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016521831-Get-Object-By-Tag.

                  Drag the output of get objects by tag and drag it into each object in your collide behaviour.

                  However, you'll need to re-trigger get objects by tag and your collide behaviour whenever you spawn a new object with that tag

                  SplitMindGamingS 1 Reply Last reply
                  0
                  • HamedH Hamed

                    @SplitMindGaming you should be able to do this through with the get objects by tag behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016521831-Get-Object-By-Tag.

                    Drag the output of get objects by tag and drag it into each object in your collide behaviour.

                    However, you'll need to re-trigger get objects by tag and your collide behaviour whenever you spawn a new object with that tag

                    SplitMindGamingS
                    SplitMindGamingS
                    SplitMindGaming
                    wrote on last edited by
                    #12

                    @Hamed thanks that works. I just now have a problem that it effects all objects with the tag even if it didnt collide with it. For example i have a falling object that when it hits an obstacle tagged with obstacle it will shoot out a particle. The problem is that it will shoot out the particle for all objects with that tag. I need to figure out for it to play just on that 1 object.

                    SplitMindGamingS 1 Reply Last reply
                    0
                    • SplitMindGamingS SplitMindGaming

                      @Hamed thanks that works. I just now have a problem that it effects all objects with the tag even if it didnt collide with it. For example i have a falling object that when it hits an obstacle tagged with obstacle it will shoot out a particle. The problem is that it will shoot out the particle for all objects with that tag. I need to figure out for it to play just on that 1 object.

                      SplitMindGamingS
                      SplitMindGamingS
                      SplitMindGaming
                      wrote on last edited by
                      #13

                      I just figured it out. Thanks @Hamed lifesaver. Literally saved me hours of coding.

                      1 Reply Last reply
                      0

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