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hyperPad

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  4. HyperPad 1.21

HyperPad 1.21

Scheduled Pinned Locked Moved Fixed
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  • Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by Aidan_Fire
    #1

    If you haven't already, you should not download this update, it has amazing features but it will also very likely break any project from the previous version that you open in it.

    If you have this update (like I do still on beta) then make sure to back up any project you don't want broken before opening it for the first time in hyperPad 1.21. E.g all of your box containers will be emptied, anything saved in them will be gone. And you might get the other issues posted by others on the forum. Hope this update gets fixed soon :)

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    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by
      #2

      @Aidan-Oxley Can you send us the project with your box containers getting emptied? Or is that the meteor project you've sent us?

      Aidan_FireA 1 Reply Last reply
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      • HamedH Hamed

        @Aidan-Oxley Can you send us the project with your box containers getting emptied? Or is that the meteor project you've sent us?

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #3

        @hamed It's Meteor.

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        • HamedH Offline
          HamedH Offline
          Hamed
          Admin
          wrote on last edited by
          #4

          @Aidan-Oxley Sorry! forgot to reply. Default values on box containers would get cleared out when upgrading your project. This also fixes your crash.

          Aidan_FireA 1 Reply Last reply
          0
          • HamedH Hamed

            @Aidan-Oxley Sorry! forgot to reply. Default values on box containers would get cleared out when upgrading your project. This also fixes your crash.

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by Aidan_Fire
            #5

            @hamed No this didn't fix my crash, it caused it. I had a box container containing the delay at which the game spawns enemies, this delay gets shorter and shorter as the game goes on. The latest update removed the value in the box container, so the game was spawning enemies every <null> seconds which I think is the cause of the crash. Meteor was fine before I got the beta.

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            • HamedH Offline
              HamedH Offline
              Hamed
              Admin
              wrote on last edited by
              #6

              @aidan-oxley said in HyperPad 1.21:

              @hamed No this didn't fix my crash, it caused it. I had a box container containing the delay at which the game spawns enemies, this delay gets shorter and shorter as the game goes on. The latest update removed the value in the box container, so the game was spawning enemies every <null> seconds which I think is the cause of the crash. Meteor was fine before I got the beta.

              Yes, we fixed it. You will have to re-import the older project for it to be working again. Luckily, it's only on the default box container value and isn't too wide spread.

              Aidan_FireA 1 Reply Last reply
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              • HamedH Hamed

                @aidan-oxley said in HyperPad 1.21:

                @hamed No this didn't fix my crash, it caused it. I had a box container containing the delay at which the game spawns enemies, this delay gets shorter and shorter as the game goes on. The latest update removed the value in the box container, so the game was spawning enemies every <null> seconds which I think is the cause of the crash. Meteor was fine before I got the beta.

                Yes, we fixed it. You will have to re-import the older project for it to be working again. Luckily, it's only on the default box container value and isn't too wide spread.

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by Aidan_Fire
                #7

                @hamed Ohh that's what you meant with "this fixes your crash" didn't realise you meant you fixed the issue of box containers being emptied.

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