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    Latest Update destroyed my play sound behaviors!!!!!!!!

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    • Aries29A
      Aries29 @Hamed
      last edited by

      @hamed How can I try this myself? This is what it shows when I tap the link:
      0_1543877570854_D7774C7B-B67F-427D-8F6C-272A0438241A.png

      1 Reply Last reply Reply Quote 0
      • Aries29A
        Aries29 @Hamed
        last edited by

        @hamed can i ask for an invitation code please?

        1 Reply Last reply Reply Quote 0
        • HamedH
          Hamed Admin
          last edited by

          @Aries29 Try again

          Aries29A Aidan_FireA 2 Replies Last reply Reply Quote 0
          • Aries29A
            Aries29 @Hamed
            last edited by

            @hamed still no luck.
            0_1543881000803_BBCBFEFA-2FE8-4A77-A86C-78B1B1524AC2.png

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            • Aries29A
              Aries29
              last edited by Aries29

              Also, I'd like to inform you @hamed that in the present hyperpad version, play music does not work well with play sound behaviors and other play music behaviors found inside an overlay. In my case, the play music behavior in my scene "does not return and resume playing like it used to" when a pop up overlay with its own play music behavior is invoked. What happens is that, whatever music is playing in that overlay as play music behavior, continues to play on the scene even when the overlay is already closed. My "patch-up" solution right now, is to literally and physically drag a music icon outside the overlay space. Outside where it cannot be easily controlled along with other behaviors. Please. Look into this as well. Hyperpad's sound behavior was pretty damaged after the last two updates. Makes me wonder why you changed the sound engine and caused me a lot of trouble on my project. I have deadlines and at this rate, if your upcoming update is still going to make things worst especially on both play music and play sound behaviors, I may not be able to have this game rated by my jurors and hence, forfeit graduating this March 2019. All thanks to botched up music behaviors in the game.

              MurtazaM 1 Reply Last reply Reply Quote 0
              • Aries29A
                Aries29
                last edited by

                And before any of you tells me that it's "just" music behaviors, try playing a game without any. Or one where it doesn't work well. And see how it affects your gameplay and the overall assessment of the game in my case. My jurors will think that hyperpad is crap and instead of persuading them to take it seriously as a creation software and help me recommend it with their stamp of approval to countless teachers in the academe, I'd lose that opportunity for good.

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                • MurtazaM
                  Murtaza Admin @Aries29
                  last edited by

                  @aries29 said in Latest Update destroyed my play sound behaviors!!!!!!!!:

                  Makes me wonder why you changed the sound engine and caused me a lot of trouble on my project.

                  Because it’s better for the future of hyperPad and is actuallcy better. There are currently some growing pains, but we’re working on ironing out the last few bugs with it.

                  Aries29A 1 Reply Last reply Reply Quote 0
                  • Aries29A
                    Aries29 @Murtaza
                    last edited by

                    @murtaza I fully understand. I just hope it works just as good as the last sound engine did. Got to believe in you guys. But please, do your best to iron this out asap. I wish time is on my side right now. But I can only do so much given how slim my time is at the moment. Still have to write the rest of my paper and fixing this game is already taking quite a toll on my time at the moment. Can you please let me access the current beta app? @hamed has not fixed the link he posted here to let me join.

                    1 Reply Last reply Reply Quote 0
                    • Aries29A
                      Aries29
                      last edited by

                      Can you please allow me to join the beta testers please @murtaza and @hamed? Been waiting for your responses since this morning.

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                      • MurtazaM
                        Murtaza Admin
                        last edited by

                        Just manually invited you by your email. hopefully it works this time. Check you emails for an apple testflight email with instructions

                        1 Reply Last reply Reply Quote 0
                        • Aries29A
                          Aries29
                          last edited by Aries29

                          @murtaza said in Latest Update destroyed my play sound behaviors!!!!!!!!:

                          Just manually invited you by your email. hopefully it works this time. Check you emails for an apple testflight email with instructions

                          Thank you @murtaza.

                          1 Reply Last reply Reply Quote 0
                          • Aidan_FireA
                            Aidan_Fire @Hamed
                            last edited by

                            @hamed Ok, so after downloading the latest build, I tried the test project again. It seems to work a lot better, but Play Music appears to have a much higher maximum volume than Play Sound. I played them both at 100 volume, they both sounded the same even when played at the same time, but when I tried playing both at 1000, Play Music was much louder and Play Sound seemed to be unchanged. I think they still have different scaling to each other, playing both at volume 20 causes Play Music to be much quieter while Play Sound is still unchanged from when it was 100.

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                            • Aries29A
                              Aries29
                              last edited by

                              Just checked by email and there's none. Where did you happen to send it? My email add is asperez@bicol-u.edu.ph

                              MurtazaM 1 Reply Last reply Reply Quote 0
                              • MurtazaM
                                Murtaza Admin @Aries29
                                last edited by

                                @aries29 sent it to the one thats in your profile.
                                On apples side it says invite sent. Check your junk mail maybe? It would be coming from apple testflight, not hyperpad.

                                1 Reply Last reply Reply Quote 0
                                • HamedH
                                  Hamed Admin
                                  last edited by

                                  @Aries29 can you try the link again?

                                  1 Reply Last reply Reply Quote 0
                                  • MurtazaM
                                    Murtaza Admin
                                    last edited by

                                    Aries, I resent the invite since it didn't show it being installed/accepted.
                                    Also try the link again if you're not getting any email as others have reported that the link is working for them.
                                    https://testflight.apple.com/join/2tOMSM6Z

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                                    • HamedH
                                      Hamed Admin
                                      last edited by

                                      @aidan-oxley Play Music and Play Sound work slightly differently. Play sound has a maximum of about 230 whereas Play music can go higher. The reason for this is because Sound Effects are converted into Midi in the new audio library we're using. And the volume on midi goes from -90 decibels to 12 decibels. We had to convert this into loudness using the formulas here: http://www.sengpielaudio.com/calculator-loudness.htm. So it's going to be slightly off, but good enough in most situations.

                                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                                      • Aidan_FireA
                                        Aidan_Fire @Hamed
                                        last edited by Aidan_Fire

                                        @hamed Play Sound appears to max out at a value of 20 (or perhaps it was 23 because of 230 with no 0?).

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                                        • Aries29A
                                          Aries29
                                          last edited by

                                          @hamed and @murtaza, I just tested the latest beta build. The play sound works louder now, but it still doesn't solve the sound not returning after an overlay such as pause is invoked. THE SOUND DOES NOT RETURN STILL. Also, I still need to flip the image into its original side before I can change it's collision points. Else, it will create a "ghost” set of collision points of its own ahead of it.

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                                          • HamedH
                                            Hamed Admin
                                            last edited by

                                            @Aidan-Oxley that doesn't sound right. When I was testing it, I noticed a significant difference between entering 5, 20 and 100 for play sound.

                                            @Aries29 Hmm. I don't think we ever resumed sound effects when closing an overlay. Let me see what I can do to fix that.

                                            @Aries29 Can you create a really tiny project that shows the flipping issue with a minimal amount of behaviours telling me what is happening and what should be happening? That kind of issue is really hard to debug on your current project.

                                            Aries29A 2 Replies Last reply Reply Quote 0
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