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    Idea for HyperPads next update: Achievement System

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    • SonicKid7S
      SonicKid7
      last edited by SonicKid7

      The way this could work is that you can add achievements for your games by completing certain objectives. For example, we could make a new coding block called “Earn Achievement”. It would work like this:
      First of all, we’ll need to introduce another new block to make this work better, “After Scene” <- Another new block idea, triggers events after a Scene has ended. So you would place the blocks like this:
      After Scene -
      “Scene 1”
      | (The arrow’s glitchy, sorry about that.)
      /
      Earn Achievement -
      “The Journey Begins:
      Beat the first level.”
      Furthermore, you could also make custom icons for your achievements as-well as make them a bronze, silver, gold or a platinum achievement, bronze achievements are obviously gonna be much easier to get than platinum achievements. Here’s an example of what it could look like when you earn an achievement:
      0_1560109599240_7284666F-C44C-42F0-9B30-AF6CA07D534C.jpeg
      So, what do you think? Would this be cool or a complete disaster? Let me know!

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      • Aidan_FireA
        Aidan_Fire
        last edited by Aidan_Fire

        @sonickid7 Could you not just make the achievement system yourself in your game? I think that's because this is already possible to make ourselves, it's not really necessary as it's own behaviour.

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        • KamdroidK
          Kamdroid
          last edited by Kamdroid

          I think it's better just to make your own achievement system, so you have full control on how everything works and looks.

          Though it would be nice for me to make a generic achievement system for my games, and then import it to all my games (so I don't have to remake it every game). That should be possible when they release behaviour/template importing

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          • SonicKid7S
            SonicKid7
            last edited by

            Oh cool!

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