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  3. Load from file is now dark orange?

Load from file is now dark orange?

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  • SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by SplitMindGaming
    #1

    I notice that the load from file behavior turns dark orange on the beta version. Is this intentional? It’s only this way with previous load from files. If I drag in a new one it’s back to the blue color. 7059B724-8979-4ED9-9CD4-D1313E25B555.png

    Aidan_FireA 1 Reply Last reply
    0
    • SplitMindGamingS SplitMindGaming

      I notice that the load from file behavior turns dark orange on the beta version. Is this intentional? It’s only this way with previous load from files. If I drag in a new one it’s back to the blue color. 7059B724-8979-4ED9-9CD4-D1313E25B555.png

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @SplitMindGaming Behaviours turn orange when there's an update that changes the way they work. Rather than just changing our behaviours and potentially messing up our projects hyperPad leaves us with the original behaviour logic (indicated by behaviour being orange) as best it can to not mess up our old projects, so we can upgrade the behaviours at any time.

      SplitMindGamingS 1 Reply Last reply
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      • Aidan_FireA Aidan_Fire

        @SplitMindGaming Behaviours turn orange when there's an update that changes the way they work. Rather than just changing our behaviours and potentially messing up our projects hyperPad leaves us with the original behaviour logic (indicated by behaviour being orange) as best it can to not mess up our old projects, so we can upgrade the behaviours at any time.

        SplitMindGamingS Offline
        SplitMindGamingS Offline
        SplitMindGaming
        wrote on last edited by
        #3

        @Aidan-Oxley so would it be a good idea to redo those behaviors to benefit from the changes?

        Aidan_FireA MurtazaM 2 Replies Last reply
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        • SplitMindGamingS SplitMindGaming

          @Aidan-Oxley so would it be a good idea to redo those behaviors to benefit from the changes?

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #4

          @SplitMindGaming Yeah it's usually a good idea to upgrade the old behaviour.

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          • SplitMindGamingS SplitMindGaming

            @Aidan-Oxley so would it be a good idea to redo those behaviors to benefit from the changes?

            MurtazaM Offline
            MurtazaM Offline
            Murtaza
            Admin
            wrote on last edited by
            #5

            @SplitMindGaming

            Yup as said it’s a deprecated behaviour.

            We keep them in place in case your project relies on the bug or old version.
            Dragging on a new one will be the updated behaviour. I suggest not deleting the deprecated one until you know the new one works as expected.

            SplitMindGamingS 1 Reply Last reply
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            • MurtazaM Murtaza

              @SplitMindGaming

              Yup as said it’s a deprecated behaviour.

              We keep them in place in case your project relies on the bug or old version.
              Dragging on a new one will be the updated behaviour. I suggest not deleting the deprecated one until you know the new one works as expected.

              SplitMindGamingS Offline
              SplitMindGamingS Offline
              SplitMindGaming
              wrote on last edited by
              #6

              @Murtaza what has changed with the new load from file behavior?

              MurtazaM 1 Reply Last reply
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              • SplitMindGamingS SplitMindGaming

                @Murtaza what has changed with the new load from file behavior?

                MurtazaM Offline
                MurtazaM Offline
                Murtaza
                Admin
                wrote on last edited by
                #7

                @SplitMindGaming

                if load behaviour value is blank, use default value

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