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    Imports wrong order of animation files

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    • StanicaS
      Stanica
      last edited by

      Can confirm this happens to me as well. It imports in a different order and I had to manually change it in the file system

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      • HamedH
        Hamed Admin
        last edited by

        @SplitMindGaming can you send me the animation files so i can test? Also is this only through files app? Is this happening in drop box import as well?

        SplitMindGamingS 1 Reply Last reply Reply Quote 0
        • SplitMindGamingS
          SplitMindGaming @Hamed
          last edited by

          @Hamed just tested with dropbox and it imports correctly. Seems to be a files app issue. I just sent you the numbered animation files as well to your email.

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          • HamedH
            Hamed Admin
            last edited by

            so it looks like the best I can do to fix this issue is to order by name. It won't order by the order you selected, which is still better than a random order its doing now

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            • HamedH
              Hamed Admin
              last edited by

              fixed 1.26

              SplitMindGamingS 1 Reply Last reply Reply Quote 0
              • SplitMindGamingS
                SplitMindGaming @Hamed
                last edited by

                @Hamed is there an update to the beta? Whats the best way to rename the files?

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                • HamedH
                  Hamed Admin
                  last edited by

                  Not yet, will try to push up beta later today

                  SplitMindGamingS 1 Reply Last reply Reply Quote 0
                  • SplitMindGamingS
                    SplitMindGaming @Hamed
                    last edited by

                    @Hamed off topic from this post but is it possible for you to add the ability the have tags select tags? This would be so much of a time saver because i have multiple objects that respond to different objects. Would be so much easier for example under collide behavior if i could select “ falling objects collides with obstacles” because right now i have to manually go to each object and assign the behaviors 1 by 1.

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                    • HamedH
                      Hamed Admin
                      last edited by

                      @SplitMindGaming you should be able to do this through with the get objects by tag behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016521831-Get-Object-By-Tag.

                      Drag the output of get objects by tag and drag it into each object in your collide behaviour.

                      However, you'll need to re-trigger get objects by tag and your collide behaviour whenever you spawn a new object with that tag

                      SplitMindGamingS 1 Reply Last reply Reply Quote 0
                      • SplitMindGamingS
                        SplitMindGaming @Hamed
                        last edited by

                        @Hamed thanks that works. I just now have a problem that it effects all objects with the tag even if it didnt collide with it. For example i have a falling object that when it hits an obstacle tagged with obstacle it will shoot out a particle. The problem is that it will shoot out the particle for all objects with that tag. I need to figure out for it to play just on that 1 object.

                        SplitMindGamingS 1 Reply Last reply Reply Quote 0
                        • SplitMindGamingS
                          SplitMindGaming @SplitMindGaming
                          last edited by

                          I just figured it out. Thanks @Hamed lifesaver. Literally saved me hours of coding.

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