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hyperPad

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  3. Built in image compressing

Built in image compressing

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  • SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by
    #1

    Would love if hyperpad had the ability to either automatically or with a toggle compress the images on the project file. Same way you can do yourself with tinypng.com. This would save a ton of space. And i mean a ton. Would probably make about an 85% difference in total size just doing this alone. Could have it built in with the clean up project feature or a feature on its own. @Hamed

    SplitMindGamingS 1 Reply Last reply
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    • SplitMindGamingS SplitMindGaming

      Would love if hyperpad had the ability to either automatically or with a toggle compress the images on the project file. Same way you can do yourself with tinypng.com. This would save a ton of space. And i mean a ton. Would probably make about an 85% difference in total size just doing this alone. Could have it built in with the clean up project feature or a feature on its own. @Hamed

      SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #2

      @Hamed you guys can actually already hook up hyperpad to tiny png. Check link below. It has a developer api.

      https://tinypng.com/developers

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      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #3

        I don't really know how image storing and loading works exactly, but wouldn't compressing the image make it slower to load and/or lower quality because it has to uncompress?

        SplitMindGamingS 2 Replies Last reply
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        • Aidan_FireA Aidan_Fire

          I don't really know how image storing and loading works exactly, but wouldn't compressing the image make it slower to load and/or lower quality because it has to uncompress?

          SplitMindGamingS Offline
          SplitMindGamingS Offline
          SplitMindGaming
          wrote on last edited by
          #4

          @Aidan-Oxley its not compressing as in something like zipping a file. More like shrinking the overall file size. Say the graphic is 256kb. Using a site like tinypng will now shrink the file to 8kb without real notice to image quality.

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          • Aidan_FireA Aidan_Fire

            I don't really know how image storing and loading works exactly, but wouldn't compressing the image make it slower to load and/or lower quality because it has to uncompress?

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #5

            @Aidan-Oxley so the smaller the file size. The faster it will load actually

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            • HamedH Offline
              HamedH Offline
              Hamed
              Admin
              wrote on last edited by
              #6

              This is actually just deleting a bunch of unused colours or really similar colours. Some people might not want this, but will see if we have time to add something like this.

              SplitMindGamingS 2 Replies Last reply
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              • HamedH Hamed

                This is actually just deleting a bunch of unused colours or really similar colours. Some people might not want this, but will see if we have time to add something like this.

                SplitMindGamingS Offline
                SplitMindGamingS Offline
                SplitMindGaming
                wrote on last edited by
                #7

                @Hamed yeah i dont think alot of people dont know that they need this. But games are made with about 95% of image files. The rest are coding text. If they have a total filesize of 2gb and could shrink it down to 600mb without any loss of quality. The before and after file size comparison will be a dramatic difference. Also these are for mobile apps which will definitely not see any loss of quality unless your game is ultra realism which i doubt because hyperpad is not a 3d engine. This is perfect for 2d game development. I only remembered about this because when i used kwiksher to build my last game it had a built in image compressor.

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                • HamedH Hamed

                  This is actually just deleting a bunch of unused colours or really similar colours. Some people might not want this, but will see if we have time to add something like this.

                  SplitMindGamingS Offline
                  SplitMindGamingS Offline
                  SplitMindGaming
                  wrote on last edited by
                  #8

                  @Hamed heres another one thats open source https://imageoptim.com/mac

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