Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. WIP and Showcase
  3. Thrusterpunch (WIP)

Thrusterpunch (WIP)

Scheduled Pinned Locked Moved WIP and Showcase
25 Posts 8 Posters 9.8k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • HamedH Hamed

    Have we released masks? Because I'm trying to figure out how you did this!

    bosswaveB Offline
    bosswaveB Offline
    bosswave
    wrote on last edited by
    #21

    @Hamed I actually just have an object (that takes up the whole screen) with a hole cut out of it following the player. I set the object’s color to match an existing color in the scene’s background and... that’s pretty much it lol. Nothing too fancy. Masks would be awesome, though!

    1 Reply Last reply
    1
    • SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #22

      Very inspiring. Im going to make a short post on how my game is turning out as well. I love seeing what can be done with hyperpad.

      1 Reply Last reply
      2
      • bosswaveB bosswave

        Hello, everyone! Since maybe February, I’ve been working pretty hard on a new game. I have a thing for roguelikes/roguelites and I’ve been wanting to make one - start to finish - for quite a long time now.

        I love Nuclear Throne and Void Bastards so I decided to try and make a combination of the two games. So without further ado, I present Thrusterpunch.

        Thrusterpunch is a space-shmup bullet hell with roguelike elements and bosses you can “charm”. With simple two-button controls, destroy your enemies by firing projectiles from your thruster with roughly 20 different weapon types from rapid-firing bulletstorms to deployable proximity mines and even just... straight up boomerangs.

        With four different worlds planned (each with their own roster of enemies), random world generation, nine different planned bosses to fight, 30+ upgrades, and 20+ level modifiers, I’m aiming to make this game as replayable as possible.

        Current progress:
        -Player movement refined and polished
        -World generation fully functional
        -Destructible environment
        -Health and Oxygen pickups
        -(3) Different enemies
        -(2) Environmental hazard types
        -(18) Different weapons
        -(2) worlds playable

        https://s8.gifyu.com/images/66DAFBA4-4594-467E-B261-337CE18B5AC2.gif

        MelideM Offline
        MelideM Offline
        Melide
        wrote on last edited by
        #23

        @bosswave these new hyperPad projects are looking insane ! I better watch out more about the hub from now on, I definitely want to test everything out. Again, what you've shown here looks really sick! Congrats!

        1 Reply Last reply
        2
        • bosswaveB Offline
          bosswaveB Offline
          bosswave
          wrote on last edited by
          #24

          I haven’t worked on this project much due to some bugs and also the intimidating obligation of reworking some major mechanics to optimize the game (like world generation). But I thought I’d share a gif demonstrating a few things like:

          -Running out of oxygen slowly causes damage
          -Collecting 50 gems permanently increases your health
          -There’s an exit portal (and it works)
          -Hovering over an exit portal prompts a loading bar to appear around it, demonstrating your progress towards successfully using it (this same mechanic goes for collecting health, oxygen, and weapons to put more pressure on the player in stressful situations)

          D298DE73-6DB6-4A94-8F1F-E3E51B6765F6.gif

          SplitMindGamingS 1 Reply Last reply
          3
          • bosswaveB bosswave

            I haven’t worked on this project much due to some bugs and also the intimidating obligation of reworking some major mechanics to optimize the game (like world generation). But I thought I’d share a gif demonstrating a few things like:

            -Running out of oxygen slowly causes damage
            -Collecting 50 gems permanently increases your health
            -There’s an exit portal (and it works)
            -Hovering over an exit portal prompts a loading bar to appear around it, demonstrating your progress towards successfully using it (this same mechanic goes for collecting health, oxygen, and weapons to put more pressure on the player in stressful situations)

            D298DE73-6DB6-4A94-8F1F-E3E51B6765F6.gif

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #25

            @bosswave i love the screen transition effect when it exits the room.

            1 Reply Last reply
            1

            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

            With your input, this post could be even better 💗

            Register Login
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            • Login

            • Login or register to search.
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • Users
            • Search