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Questions

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  • SuperSeanS Offline
    SuperSeanS Offline
    SuperSean
    wrote on last edited by
    #1

    How do you find the position of the last place the user touched on the screen and how to make strait lines that never change length using rope

    Aidan_FireA 1 Reply Last reply
    1
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #2

      Spring Attach sounds like the best for your situation. :) It is always straight and you can use damping to prevent the length from changing.

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      • SuperSeanS SuperSean

        How do you find the position of the last place the user touched on the screen and how to make strait lines that never change length using rope

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by Aidan_Fire
        #3

        @SuperSean It depends on your setup and how often you are touching the screen. Do you have a large invisible object on your UI and you’re using that to detect where you’re touching? Or is it a normal UI with buttons and stuff? Do you need to detect where the user touched the screen all the time, or only when they stop touching? You can use the Stopped Touching behaviour.

        SuperSeanS 1 Reply Last reply
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        • Aidan_FireA Aidan_Fire

          @SuperSean It depends on your setup and how often you are touching the screen. Do you have a large invisible object on your UI and you’re using that to detect where you’re touching? Or is it a normal UI with buttons and stuff? Do you need to detect where the user touched the screen all the time, or only when they stop touching? You can use the Stopped Touching behaviour.

          SuperSeanS Offline
          SuperSeanS Offline
          SuperSean
          wrote on last edited by
          #4

          @Aidan_Fire said in Questions:

          @SuperSean It depends on your setup and how often you are touching the screen. Do you have a large invisible object on your UI and you’re using that to detect where you’re touching? Or is it a normal UI with buttons and stuff? Do you need to detect where the user touched the screen all the time, or only when they stop touching? You can use the Stopped Touching behaviour.

          I want to make a game where you press and something moves towards your finger

          Aidan_FireA 1 Reply Last reply
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          • SuperSeanS SuperSean

            @Aidan_Fire said in Questions:

            @SuperSean It depends on your setup and how often you are touching the screen. Do you have a large invisible object on your UI and you’re using that to detect where you’re touching? Or is it a normal UI with buttons and stuff? Do you need to detect where the user touched the screen all the time, or only when they stop touching? You can use the Stopped Touching behaviour.

            I want to make a game where you press and something moves towards your finger

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #5

            @SuperSean Have a large invisible object the size of the screen on the UI layer, and use touching behaviours in that. All 3 of the touching behaviours can output the position you touched.

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