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  3. Minimize Joystick Deadzone? (For side view game)

Minimize Joystick Deadzone? (For side view game)

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  • dumbTacticsD Offline
    dumbTacticsD Offline
    dumbTactics
    wrote on last edited by
    #1

    When I move the joystick, the default parameters of it’s move behavior is: joystick has to touch either the right side end point or the left side end point, to trigger character movement.

    I would like there to be no dead zone in between the controller drift, as it travels in between these two end points.

    Where can I change this behavior?

    thank you

    TutorialDoctorT 1 Reply Last reply
    1
    • dumbTacticsD dumbTactics

      When I move the joystick, the default parameters of it’s move behavior is: joystick has to touch either the right side end point or the left side end point, to trigger character movement.

      I would like there to be no dead zone in between the controller drift, as it travels in between these two end points.

      Where can I change this behavior?

      thank you

      TutorialDoctorT Offline
      TutorialDoctorT Offline
      TutorialDoctor
      wrote on last edited by TutorialDoctor
      #2

      @dumbTactics I’ve found it better to build my own movement system using the physics behaviors and the left, right etc behaviors. You can output the magnitude from the joystick behaviors .

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      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #3

        Something like the Joystick Analog would help with this. :)
        It outputs the x and y position of joystick relative to its center.

        You can use If behaviors to check the x value and make the player move left or right depending if the number is negative or positive:

        • Negative = Player moves left
        • Positive = Player moves right
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        • dumbTacticsD Offline
          dumbTacticsD Offline
          dumbTactics
          wrote on last edited by
          #4

          @RobinsonX @TutorialDoctor Thank you fellas. I'll look into this. Very much appreciated :)

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