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    Lag over time

    Scheduled Pinned Locked Moved Fixed
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    • iTap DevelopmentI Offline
      iTap Development @Hamed
      last edited by

      @Hamed after objects are spawned, will the project run just as fast as if they weren't spawned?

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      • HamedH Offline
        Hamed Admin
        last edited by

        Well, if you have a lot of objects that still takes processing power. The problem before was that the spawned objects were basically being hidden rather than being removed.

        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI Offline
          iTap Development @Hamed
          last edited by

          @Hamed ok, but will there be any performance difference if you use spawned objects instead of objects added to the editor?

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          • HamedH Offline
            Hamed Admin
            last edited by

            There shouldn't be. But you may notice a slight hiccup if you're spawning a few objects or an object with a shoot behaviour all at once.

            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI Offline
              iTap Development @Hamed
              last edited by

              @Hamed ok thanks!

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