RobinsonX (Game ChangeLogs)
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Now I'm hungry. 😋
Good idea though!
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Sorry for the next update taking longer than expected.
It should be out by next week!Don't worry, Marshmallow Launcher's on it's way too!
Here's the concept art!
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@robinsonx dude, no way! Pixel art maker by Nikomimi?
Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app. -
Yea. :3
I use it in all my games, gives that 8-bit theme. -
Weird... The screenshots are not behaving today. (It wasn't uploading.)
The new update came out anyway! And there was a typo! Oops. :3
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Decorating and implementing new land to explore!
This is gonna take a while...
Adding grass everywhere and bushes is going to take up some memory, hope it doesn't break the game performance.. -
(Sorry for blurry image)
Doubled the size of the playable map,
and still running smooth, topping 60 fps! :DPossible Upcoming Features...? (Ideas.)
• Thinking of adding special events throughout gameplay. (Unexpected solar eclipse, lunar event, etc.)
• People have suggested pets or allies, probably implementing them as flying buddies.
• New recipes; campfires, and beds to skip through day.
• Possibly new character animations. (Blinking, sleeping, etc.)
• Natural weather; monsters could possibly change depending on the weather. -
Sorry to announce, but I probably won't be on HyperPad as much as I'm used to. High school is coming up over me, I just wanted to let everyone know that I'm still gonna be on Hyperpad, just not as much as before.
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@robinsonx Ow man :c Wish ya good luck with 'dis stuff mate.
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Working on a Battle Royale gameplay? Coming soon?
Maybe..............
Thanks to my friend Nate for this idea! :D -
I redesigned the model of the player and sort of changed how it works, brand new sprites and animation. :)
This model will only be in the new Battle Royale gamemode coming soon!
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And another sneak peak....
Bullets have new behaviors.• Bullets won't be able to penetrate through walls/enemies like they used to do...
• Bullets now travel at a speed, cool.
• But bullets won't travel very far (unless using a sniper rifle.) as they slow from air resistance. They usually only travel a thousand meters. -
@robinsonx cool stuff!
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@andrey-ghost said in RobinsonX (Game ChangeLogs):
@robinsonx dude, no way! Pixel art maker by Nikomimi?
Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.You should try Pixely. Simply the best pixel art program for iPad.
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@gamecrazy I'll take a look at Pixely, thanks! (:
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I worked on an AI for bots, seems nice....
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Looks great!
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Thanks! Probably not gonna post an update this week though... So here's a sneak peak of what it could look like:
• I'm finally starting to add customizable UI, you can position your controls to where ever on the screen, they can also be adjusted in size to fit the screen.
• I'm starting to also add Terrain, scenery and more details would just make the game a better experience, but the project will be using a complex algorithm to minimize how many objects are present, smooth and ease gameplay is possible. (You may notice trees pop out and in the scene.)
• And I simply added sound effects to just magnify the experience, cool. :3
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Today, I did some tweaking and improvements...
I'm usually on HyperPad on the weekends, posting a project update. The 1.2 update is probably going to be released on the next weekend. Stay tuned! :)Here's a run-down of what I've added so far:
• Health, the UI element is also customizable in the settings.
• Customizable shooting controls : Tap Anywhere, Dedicated Button, Aiming Joystick. (Right Joystick)
• PvP : Different weapons deal different damage, players can "kill" an another player.
• Scenery Objects (Trees) now behave as "minimal graphics" ; scenery objects are only active if you are nearby them. This decreases a lot of lag. -
It's coming...
Use your parachute to glide through air, fly away or to the enemy, play your way. ;)