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  3. Other than Patrol, how to make repeating series of actions

Other than Patrol, how to make repeating series of actions

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  • Aidan_FireA Aidan_Fire

    @Deeeds I couldn’t find any repeating loops in that project, but it looks more like a game you were making or something, looks interesting. Did you send the wrong project link? Or is it somewhere in there and I can’t find it?

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    Deeeds
    wrote on last edited by
    #14

    @Aidan-Oxley I have no idea what I sent, nor do I know of a way to check it once it's online...

    Aidan_FireA 1 Reply Last reply
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    • D Deeeds

      @Aidan-Oxley I have no idea what I sent, nor do I know of a way to check it once it's online...

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #15

      @Deeeds Copy your own link and paste into safari. It’s the project with circle thingies with green bars in them, when I tap they jump and spin. When I spam tap they go absolutely crazy.

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      • Aidan_FireA Aidan_Fire

        @Deeeds Copy your own link and paste into safari. It’s the project with circle thingies with green bars in them, when I tap they jump and spin. When I spam tap they go absolutely crazy.

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        Deeeds
        wrote on last edited by
        #16

        @Aidan-Oxley Argh, yes. The gravity changing infinite room.

        Sorry.

        That's not what I meant to send at all.

        I communicate on Mac, not iPad. The idea of trying to navigate anywhere on an iPad fills me with dread.

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        • D Deeeds

          @Aidan-Oxley Argh, yes. The gravity changing infinite room.

          Sorry.

          That's not what I meant to send at all.

          I communicate on Mac, not iPad. The idea of trying to navigate anywhere on an iPad fills me with dread.

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          Deeeds
          wrote on last edited by
          #17

          @Aidan-Oxley

          This is the ease curves.

          http://bit.ly/2zB3rYd

          Aidan_FireA 1 Reply Last reply
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          • D Deeeds

            @Aidan-Oxley

            This is the ease curves.

            http://bit.ly/2zB3rYd

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by Aidan_Fire
            #18

            @Deeeds The way you have it looping is fine, if you want the loop to stop eventually you’d just have a behaviour off to turn the timer off. I added a random red square to show you what I meant with execute behaviour. Also, just a hint for making behaviours neater, try double tapping a parent behaviour, I seem to be the only person I know that actually uses this lol, everyone else’s projects I see have behaviours sitting under parents kinda randomly. http://bit.ly/2ybv1Hf

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            • MurtazaM Offline
              MurtazaM Offline
              Murtaza
              Admin
              wrote on last edited by
              #19

              Ohhh, I think I see what you want to do.

              Ok. There are a couple of ways to do this. Lets say you want to move something back and forth forever.

              Method one:

              Add behaviour bundel
              Connect Move behaviour to bottom of behaviour bundle
              Connect your second move to the bottom of move1.
              Then connect bottom of move 2, to the top of move 1.

              This will make it loop.

              Method to:

              Move 1 ---> Move 2 --> Behaviour On (Move 1).

              Aidan_FireA 1 Reply Last reply
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              • MurtazaM Murtaza

                Ohhh, I think I see what you want to do.

                Ok. There are a couple of ways to do this. Lets say you want to move something back and forth forever.

                Method one:

                Add behaviour bundel
                Connect Move behaviour to bottom of behaviour bundle
                Connect your second move to the bottom of move1.
                Then connect bottom of move 2, to the top of move 1.

                This will make it loop.

                Method to:

                Move 1 ---> Move 2 --> Behaviour On (Move 1).

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by
                #20

                @Murtaza Or use the new behaviour Execute Behaviour rather than Behaviour On.

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                • MurtazaM Offline
                  MurtazaM Offline
                  Murtaza
                  Admin
                  wrote on last edited by
                  #21

                  Yeah I mentioned that already above, except with a loop instead.

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                  • MurtazaM Murtaza

                    The loop will do entire behaviour tree each time it iterates the loop. It's how loops work.

                    What you need to do is have some more logic to make each iteration of the loop do something else.

                    I'm not sure exactly what you're trying to do, but try using the Execute Sequence behaviour (under Logic tab). This behaviour will trigger the next behaviour each time it is executed.

                    So if you have a loop, then this, then behaviour A, B, C. It should first to A, then on the next loop to B, then C on the 3rd loop.

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                    Deeeds
                    wrote on last edited by Deeeds
                    #22

                    @Murtaza I've tried variations on this, and can't get it to work.

                    Please, without the snark "It's how loops work", can you try to explain how you intended loops to work in hyperPad, and, specifically, how something like two actions should be repeated, sequentially, in the world of hyperPad... which is different to most of the rest of the world.

                    Imagine the simplest possible thing: two Set Colour behaviours to operate sequentially, one to black, the other to white. One has a duration of 0, the other of half a second fading back to the other.

                    I want to run this 10x, a flashing of black, white, black, white, etc...

                    For some strange reason, how to do this in hyperPad is not at all obvious, nor explained in any manner that I understand.

                    Granted, I could be dense, but having tried all the variations of ways to do this that I can think of, I'm also out of ideas... for what should be amazingly simple to do.

                    Jack de WildeJ 1 Reply Last reply
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                    • D Deeeds

                      @Murtaza I've tried variations on this, and can't get it to work.

                      Please, without the snark "It's how loops work", can you try to explain how you intended loops to work in hyperPad, and, specifically, how something like two actions should be repeated, sequentially, in the world of hyperPad... which is different to most of the rest of the world.

                      Imagine the simplest possible thing: two Set Colour behaviours to operate sequentially, one to black, the other to white. One has a duration of 0, the other of half a second fading back to the other.

                      I want to run this 10x, a flashing of black, white, black, white, etc...

                      For some strange reason, how to do this in hyperPad is not at all obvious, nor explained in any manner that I understand.

                      Granted, I could be dense, but having tried all the variations of ways to do this that I can think of, I'm also out of ideas... for what should be amazingly simple to do.

                      Jack de WildeJ Offline
                      Jack de WildeJ Offline
                      Jack de Wilde
                      wrote on last edited by
                      #23

                      @Deeeds Loops are intended for stuff like looping through an array or performing repeated calculations.

                      It'd be cool if they worked with behaviours with duration, but I expect it'd be difficult to program since the loop wouldn't restart until the duration finishes, so it'd have to keep track of what is running so it knows when everything in the loop is done, and it needs to work with dynamic durations and conditional behaviours etc.

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                      • Aidan_FireA Aidan_Fire

                        @Murtaza Or use the new behaviour Execute Behaviour rather than Behaviour On.

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                        Deeeds
                        wrote on last edited by Deeeds
                        #24

                        @Aidan-Oxley @Murtaza @Jack8680

                        Continuing on this theme, whats the right/suggested/ideal way to perform and then repeat a series of animation events an arbitrary number of times?

                        Aidan_FireA 1 Reply Last reply
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                        • D Deeeds

                          @Aidan-Oxley @Murtaza @Jack8680

                          Continuing on this theme, whats the right/suggested/ideal way to perform and then repeat a series of animation events an arbitrary number of times?

                          Aidan_FireA Offline
                          Aidan_FireA Offline
                          Aidan_Fire
                          wrote on last edited by
                          #25

                          @Deeeds Can you not just use the Play Animation behaviour with your timer and repeat logic?

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                          • Aidan_FireA Aidan_Fire

                            @Deeeds Can you not just use the Play Animation behaviour with your timer and repeat logic?

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                            Deeeds
                            wrote on last edited by
                            #26

                            @Aidan-Oxley " series of animation events"

                            eg. Move by, rotate by, Set Color, etc...

                            Aidan_FireA 1 Reply Last reply
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                            • D Deeeds

                              @Aidan-Oxley " series of animation events"

                              eg. Move by, rotate by, Set Color, etc...

                              Aidan_FireA Offline
                              Aidan_FireA Offline
                              Aidan_Fire
                              wrote on last edited by
                              #27

                              @Deeeds Oh I thought you meant animations as in lots of pictures. Pretty sure it was said before, but you’d have your Transformation behaviours set for one cycle, and at the end of the cycle you simply turn on the start again using Behaviour On or Execute Behaviour. Here’s an an example image:
                              0_1511846534740_7E344CB8-81B0-453E-BE4C-2ECD33C921CF.jpeg

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                              • Aidan_FireA Aidan_Fire

                                @Deeeds Oh I thought you meant animations as in lots of pictures. Pretty sure it was said before, but you’d have your Transformation behaviours set for one cycle, and at the end of the cycle you simply turn on the start again using Behaviour On or Execute Behaviour. Here’s an an example image:
                                0_1511846534740_7E344CB8-81B0-453E-BE4C-2ECD33C921CF.jpeg

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                                Deeeds
                                wrote on last edited by
                                #28

                                @Aidan-Oxley Is amounts of repeats a Box Container or Value Behaviour?

                                Why did you choose that one?

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                                • Aidan_FireA Aidan_Fire

                                  @Deeeds Oh I thought you meant animations as in lots of pictures. Pretty sure it was said before, but you’d have your Transformation behaviours set for one cycle, and at the end of the cycle you simply turn on the start again using Behaviour On or Execute Behaviour. Here’s an an example image:
                                  0_1511846534740_7E344CB8-81B0-453E-BE4C-2ECD33C921CF.jpeg

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                                  Deeeds
                                  wrote on last edited by
                                  #29

                                  @Aidan-Oxley

                                  The following "code" is supposed to flash a sign on and off a few times.

                                  Why does this work fine the first time, and every subsequent time it only flashes once?

                                  0_1511848093925_FuckingLoops.jpg

                                  Aidan_FireA 2 Replies Last reply
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                                  • D Deeeds

                                    @Aidan-Oxley

                                    The following "code" is supposed to flash a sign on and off a few times.

                                    Why does this work fine the first time, and every subsequent time it only flashes once?

                                    0_1511848093925_FuckingLoops.jpg

                                    Aidan_FireA Offline
                                    Aidan_FireA Offline
                                    Aidan_Fire
                                    wrote on last edited by
                                    #30

                                    @Deeeds I chose the Box Container because I have no idea how exactly a Value behaviour works and have never had the need for it (so I’ve never played with it to see how it works).

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                                    • D Deeeds

                                      @Aidan-Oxley

                                      The following "code" is supposed to flash a sign on and off a few times.

                                      Why does this work fine the first time, and every subsequent time it only flashes once?

                                      0_1511848093925_FuckingLoops.jpg

                                      Aidan_FireA Offline
                                      Aidan_FireA Offline
                                      Aidan_Fire
                                      wrote on last edited by Aidan_Fire
                                      #31

                                      @Deeeds Reading what the Value behaviour does, it seems you have to activate it (using the Receive Message) otherwise it will never update its value. If that’s true, I’d think you would get stuck in a never ending cycle, but that’s not what’s happening. I think you should just use a box container like what I had in the screenshot.

                                      EDIT: I’m assuming Set Input Field60 is setting Value to Add Values33, and Set Input Field62 is setting Value9 to 0, right? And 0 is the Value9 default value.

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                                      • Aidan_FireA Aidan_Fire

                                        @Deeeds Reading what the Value behaviour does, it seems you have to activate it (using the Receive Message) otherwise it will never update its value. If that’s true, I’d think you would get stuck in a never ending cycle, but that’s not what’s happening. I think you should just use a box container like what I had in the screenshot.

                                        EDIT: I’m assuming Set Input Field60 is setting Value to Add Values33, and Set Input Field62 is setting Value9 to 0, right? And 0 is the Value9 default value.

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                                        Deeeds
                                        wrote on last edited by
                                        #32

                                        @Aidan-Oxley said in Other than Patrol, how to make repeating series of actions:

                                        EDIT: I’m assuming Set Input Field60 is setting Value to Add Values33, and Set Input Field62 is setting Value9 to 0, right? And 0 is the Value9 default value.

                                        Yes, exactly. Sorry. I should have clarified this in the post.

                                        I agree with your assumptions on its "behaviour" as its described, too. Which is why I think this should work... the Receive message should be activating it, with its new value of 0, since it's happily become its other updated values, despite never being called again in the loop (or activated) other than to be updated.

                                        Aidan_FireA 1 Reply Last reply
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                                        • D Deeeds

                                          @Aidan-Oxley said in Other than Patrol, how to make repeating series of actions:

                                          EDIT: I’m assuming Set Input Field60 is setting Value to Add Values33, and Set Input Field62 is setting Value9 to 0, right? And 0 is the Value9 default value.

                                          Yes, exactly. Sorry. I should have clarified this in the post.

                                          I agree with your assumptions on its "behaviour" as its described, too. Which is why I think this should work... the Receive message should be activating it, with its new value of 0, since it's happily become its other updated values, despite never being called again in the loop (or activated) other than to be updated.

                                          Aidan_FireA Offline
                                          Aidan_FireA Offline
                                          Aidan_Fire
                                          wrote on last edited by Aidan_Fire
                                          #33

                                          @Deeeds I just recreated what you said in a test project, and it worked. My random object flashed/cycled 5 times before stopping, then when I activated it again it worked completely normal. Are you 100% sure that Set Input Field62 is setting Value9 to zero and nothing else? That none of those behaviours in the cycle are being turned off? I’m also guessing you’re not willing to send me the project so I can see exactly what’s going wrong?

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