Feature Request: Retain Scene Editor State On Return from Play
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The Editor doesn't remember which object was selected when returning from play testing, so the object needs to be remembered by the user and then re-selected so they can again begin changing values and editing onwards.
Made more annoying by the lack of an UNDO working between play tests.
Please!
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@Deeeds Really? It remembers for me.
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@Aidan-Oxley It never once has for me, in the entire time I've been using this app. And it's been infuriating me from the first day.
I am only surprised I held out until now mentioning it.
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@Aidan-Oxley Steps to replicate:
Have more than one object in your scene.
Select one.
Hit Play.
Play a bit.
Quit the Play
See editor release previously selected object... nothing selected.
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@Deeeds How long is “play a bit”? I just tried it with one of my games, opened main player, pressed play, played for 30 secs, quit and I was back in the player.
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@Aidan-Oxley 2 seconds is enough time. It's instant. Every.Single.Time.
Which version of hyperPad and iOS are you using?
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@Aidan-Oxley I think @Deeeds means just having an object selected for changing object properties, not being in the behaviour editor.
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@Jack8680 Yep. In the Title: Retain Scene Editor State
I'd very much like it if the Behaviour Editor remembered which page of the Properties I was in: Physics, Transformations, Tags.
And, if I'm Picking behaviours, it should remember that I was in Physics, Complex, and stay there until I choose otherwise, not jump back to the default every single time.
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@Deeeds Ohh, I see. This hasn’t been a problem for me, I actually don’t use physics too much other than for detecting collisions, most of my changes are in behaviours.