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    Feature Request: Retain Scene Editor State On Return from Play

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    • D Offline
      Deeeds
      last edited by

      The Editor doesn't remember which object was selected when returning from play testing, so the object needs to be remembered by the user and then re-selected so they can again begin changing values and editing onwards.

      Made more annoying by the lack of an UNDO working between play tests.

      Please!

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA Offline
        Aidan_Fire @Deeeds
        last edited by

        @Deeeds Really? It remembers for me.

        D 2 Replies Last reply Reply Quote 0
        • D Offline
          Deeeds @Aidan_Fire
          last edited by

          @Aidan-Oxley It never once has for me, in the entire time I've been using this app. And it's been infuriating me from the first day.

          I am only surprised I held out until now mentioning it.

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          • D Offline
            Deeeds @Aidan_Fire
            last edited by

            @Aidan-Oxley Steps to replicate:

            Have more than one object in your scene.

            Select one.

            Hit Play.

            Play a bit.

            Quit the Play

            See editor release previously selected object... nothing selected.

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • Aidan_FireA Offline
              Aidan_Fire @Deeeds
              last edited by Aidan_Fire

              @Deeeds How long is “play a bit”? I just tried it with one of my games, opened main player, pressed play, played for 30 secs, quit and I was back in the player.

              D Jack8680J 2 Replies Last reply Reply Quote 0
              • D Offline
                Deeeds @Aidan_Fire
                last edited by

                @Aidan-Oxley 2 seconds is enough time. It's instant. Every.Single.Time.

                Which version of hyperPad and iOS are you using?

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                • Jack8680J Offline
                  Jack8680 @Aidan_Fire
                  last edited by

                  @Aidan-Oxley I think @Deeeds means just having an object selected for changing object properties, not being in the behaviour editor.

                  D 1 Reply Last reply Reply Quote 1
                  • D Offline
                    Deeeds @Jack8680
                    last edited by

                    @Jack8680 Yep. In the Title: Retain Scene Editor State

                    I'd very much like it if the Behaviour Editor remembered which page of the Properties I was in: Physics, Transformations, Tags.

                    And, if I'm Picking behaviours, it should remember that I was in Physics, Complex, and stay there until I choose otherwise, not jump back to the default every single time.

                    Aidan_FireA 1 Reply Last reply Reply Quote 0
                    • Aidan_FireA Offline
                      Aidan_Fire @Deeeds
                      last edited by Aidan_Fire

                      @Deeeds Ohh, I see. This hasn’t been a problem for me, I actually don’t use physics too much other than for detecting collisions, most of my changes are in behaviours.

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