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    1.16 BUG: Object Selection Box Incorrect

    Scheduled Pinned Locked Moved
    Can't Reproduce / Expired
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    • T
      Thecheater887
      last edited by

      When you are editing a UI Layer object, and in the UI object, switch to a world layer, for instance when editing collision parameters, then return to the visual editor, the transform box appears as if it a part of the last layer you were in, regardless of where you edited it, being incorrectly, but porprtianetly, sized and placed on the other layer.

      I have not tried vice Versace or editing it yet.

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