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    Where does a Loop exit when done?

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    • iTap DevelopmentI
      iTap Development @Deeeds
      last edited by

      @Deeeds maybe it would work to have an IF and BEHAVIOR ON at the end of the loop chain and have the IF be ‘i is less than 10’ or whatever the loops is going to. So then on the last time the loop runs the behavior on can trigger whatever you want to continue with. Or you could use a broadcast instead of behavior on.

      D 1 Reply Last reply Reply Quote 1
      • D
        Deeeds @Kamdroid
        last edited by

        @Kamdroid Now THAT is hacky! Wow. What a bodgy workaround!

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        • D
          Deeeds @iTap Development
          last edited by

          @iTap-Development Nesting If's to get an exit! Nice! I feel so spoiled. I've come from using big, general purpose languages for a while, where there's more facilities than needed. Haven't had to think like this since I was a kid.

          We can only hope @hamed realises he shouldn't require this kind of behaviour (oh... pun) from his users.

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          • Jack8680J
            Jack8680 @Deeeds
            last edited by

            @Deeeds 0_1510971063690_IMG_0500.JPG

            First the behaviour named '1' will run, then '2' will repeat during the loop, then '3' will run when the loop finishes.

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              Deeeds @Jack8680
              last edited by

              @Jack8680 Another hack! Around. Literally, around the loop. Nice!

              Jack8680J 1 Reply Last reply Reply Quote 0
              • Jack8680J
                Jack8680 @Deeeds
                last edited by

                @Deeeds I think this was the intended way of using them, since the behaviours just activate in order.

                KamdroidK 1 Reply Last reply Reply Quote 0
                • KamdroidK
                  Kamdroid @Jack8680
                  last edited by

                  @Jack8680 In the example I showed here, if I remove the delay, then the behaviour on will run before the loop finishes, and wrecks everything lol.

                  Jack8680J 1 Reply Last reply Reply Quote 0
                  • Jack8680J
                    Jack8680 @Kamdroid
                    last edited by

                    @Kamdroid the behaviour on shouldn't run before the loop finishes.

                    I don't know what your project is, but I see you're using spawn on area. When an object is spawned, its behaviours don't run until the next tick; so if appLoader_Load is doing causing those spawned objects to run behaviours then you do need a delay, although it only needs to be 0.017s I think.

                    KamdroidK 1 Reply Last reply Reply Quote 2
                    • KamdroidK
                      Kamdroid @Jack8680
                      last edited by

                      @Jack8680 Thank you, you’re correct; anything lower than 0.017 and it runs before loop finishes.

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                      • MurtazaM
                        Murtaza Admin
                        last edited by

                        As jack says it will trigger the next child of the parent behaviour.
                        This is by design, since it's how every other behaviour works. They trigger in order of left to right.

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