Behaviour Editor: Break Link Can Occur miles from link
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@Deeeds I’ve been using tap to remove wires for ages, and I mostly like it, nice and simple and quick, but I like what @Murtaza said they might change with them, mainly only being able to cut them when the behaviour is selected. I still think swipe to cut wires would be bad. If you have swipe to cut wires, then what happens when you try to drag the screen somewhere else?
Random side note: what are they actually called anyway? I call them wires because all the way back in GamePress they were curvy and looked like wires, I think they may have even had plug like graphics.
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One place I could actually see swipe to cut wires working is if a side menu is added (similar or identical to the small menu on the right of the screen in scene editor, which would actually be pretty useful). Otherwise, swipe to cut wires and drag to move screen will not work together, even if swipe to cut wires becomes active when a behaviour is selected, because there are times when I need to move the screen around with a behaviour selected.
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@Aidan-Oxley I know you're good with "tapping on wires". It's all you've known.
FWIW, I agree with you, in terms of an immediate, low effort, instant fix: the best immediate fix is to restrict deletion by direct touch to ONLY those wires that connect to the currently selected Node.
The other thing to do, make sure there's a visual indication of the currently selected Node.
To talk about UX and UI without having addressed this issue of selection indication is missing wood for trees.
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@Aidan-Oxley Swipe to cut wires ONLY works for wires coming from the selected item, and only from within a screen based proximity to a wire. It's not like you can drag your finger across the screen and slice every wire you see.... but you can slice every wire from underneath or above a node, in one movement. This is the greatest power move of this feature.
As to pan and zoom... that's two fingers!!!
One finger is either drag to select a region (everywhere when there is no node selected) or it's drag to select a region when away from the wires of a selected node, or slice when in the vicinity of a wire attached to the currently selected node.
This isn't rocket science.
Adding more modes of operation, like in the Scene Editor, is completely unnecessary and at odds with the way iOS should be operated. This is a failure of hyperPad to get around the limitations of using cocos2D as the Editor renderer without figuring out how to integrate with UIKit's multitouch facilities.
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@Aidan-Oxley @Murtaza
Think of it this way:
One Finger = selection and interaction
Two fingers = Canvas Operations (e.g. pan and zoom)
Three fingers = Custom Special Operations (I would set this to UNDO)
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@Deeeds I don’t want to use two fingers to drag screen. Would rather it stay consistent with scene editor, which is why I’m starting to think a small side menu would be pretty good.
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@Aidan-Oxley Your experience is ONLY in this app.
And you want it consistent for your expert status. You're the last person qualified to make assessment of what would be good UX for newcomers.
You have muscle memory and want that rewarded and considered.
To some extent, you're right. It should be consistent across the two. But it should be two fingers.
It's bewildering that you don't know this.
Or recognise your isolated familiarity with hyperPad almost certainly disqualifies your judgement.
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@Deeeds You seriously think I want hyperPad to stay the way it is just so it’s easier for me to use, and keep my “expert” status??
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Oh no, hyperPad have changed how to delete wires, I’m not an expert any more!
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All I’m trying to think about is how to help make hyperPad better and more consistent/better to use overall, I’m not thinking at all for newcomers, that’s where more advanced documentation or tutorials would come in.
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@Aidan-Oxley Holistic consideration of the user experience is what's better for newcomers.
You're only thinking how to make it better for you.
Normal thinking for an expert in anything, they want their proficiency to increase, that's how they became an expert.
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We actually had similar gestures early on. It didn't go well.
As much as you think it may work, the real world is very different. We have hours and hours of footage of people using our app and gestures are not as intuitive as you think.
Even in other apps, gestures are not that intuitive. Take mail for example, a lot of people don't even know the gestures exist.
Sometimes the easiest thing for the user is a nice clear button telling them what to do.
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@Murtaza Way to miss the points. All of them.
None of my points were around this being the most intuitive deletion option, or even more intuitive than the current technique.
Nor did I suggest I think this might be more intuitive.
You think you have experience. You think you understand what you're doing with UX. You couldn't be more wrong.
There's ample evidence.
Let’s get just some of the ways you’ve considered UX lined up:- A permanent delete button right next to the duplicate button (both less than 44 pts)
- Touching a line causes it to be deleted, even during a multitouch input
- No indication of a selection event occurring
- No indication of a currently selected node (or otherwise) on the nodes
- Dragging an object doesn’t result in it being selected
- Multitouch gestures don’t release selected objects
- Dragging two nodes at the same time causes insane link/connection behaviour
And, the punchlines:
- No proper handling of multitouch on a creative canvas with draggable objects - on an iPad.
- No UNDO in an editor capable of instant destructive interaction - and is a coding environment.
And this is before we consider that there’s no multi-select of behaviours, but there's multi-drag that causes disastrous layout weirdness, the atrocious way the links/connections behave between “behaviours”, the naming of the nodes as behaviours and every other transgression against usability you’ve managed to rack up in this most important aspect of your app, the coding environment.
And the headliner, you ask, in this little assortment?
No frame redrawing pause of cocos2D whilst in the Editors, so a static coding environment drains battery like nothing else in the app store, when the user is thinking and not even touching the screen.
So not only do you not know much about UX, you don’t seem to care enough about your users to investigate the underlying cause of cocos2D’s frame redrawing and memory management problems when using it as a presentation device for something that would be far better done in UIKit with auto layout, UIViews and all of their MANY builtin benefits.
Yes, there's some benefits to using cocos2D for your visual coding layout and rendering engine, but you're not using any of them, and suffering all the foibles of not fixing cocos2D to make it suitable for this role... at the expense of users time in your app and their batteries.
Given the above have been permitted to roll out the door, and I’ve seen you defending at least some of these in isolation over the course of years everywhere from reddit to education sites, and many of them have been in existence for years, how well equipped do you think you are to begin considering what questions need to be asked of any focus group and/or testers you're recording?
Given you can't observe or prioritise any of the above to get fixed, what do you see?
Do you see that you might not even know what to proposition testers with?
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K.
Thanks for the lecture.
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Want hilarious?
If you’re bumped, and put five fingers down on your iPad to save yourself, you can (theoretically) make five different link/connection deletions at the same time.
Ten of them if you use two hands.
I’ve got a name for these incredibly powerful shortcuts —> hyperCuts of hyperPad.
They’re a digital equivalent to a death via thousands of paper cuts.
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@Deeeds said in Behaviour Editor: Break Link Can Occur miles from link:
Want hilarious?
If you’re bumped, and put five fingers down on your iPad to save yourself, you can (theoretically) make five different link/connection deletions at the same time.
Ten of them if you use two hands.
I’ve got a name for these incredibly powerful shortcuts —> hyperCuts of hyperPad.
They’re a digital equivalent to a death via thousands of paper cuts.
Yeah....I totally put my hands on my iPad screen to “save myself” when I get bumped😂
So, say you have a behavior selected, and you get bumped. You (quite illogically) put your hands on the iPad to save yourself.....your fingers slide across the screen, and with your fabulous swipe gesture, you cut a connection!
YEAH....i think you have bigger problems on your hands(or under your hands lol) than disconnecting behaviors......like breaking your iPad!
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@iTap-Development How do you remember things?
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@Deeeds uh...what?
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@iTap-Development I’ve seen several examples of you forgetting context. I’m wondering how you remember other things.
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@Deeeds um... do you need a Scientific explanation of how the brain works or something?