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hyperPad

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Colliding

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  • iTap DevelopmentI iTap Development

    @Thecheater887 maybe you could make your spawner/replicator a physics object that is passable, with 0 gravity or anything else physics related?

    T Offline
    T Offline
    Thecheater887
    wrote on last edited by
    #39

    @iTap-Development 750+ physics objects with timers? You sure?

    iTap DevelopmentI 1 Reply Last reply
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    • T Thecheater887

      @iTap-Development 750+ physics objects with timers? You sure?

      iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by
      #40

      @Thecheater887 you have 750 replicators?

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      • iTap DevelopmentI iTap Development

        @Thecheater887 you have 750 replicators?

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        Thecheater887
        wrote on last edited by Thecheater887
        #41

        @iTap-Development No.

        All the spawned objects have multiple conditions to destroy. One is exiting the play area, one is if they collide with another object, one is after a certain amount of time.

        A good amount of these objects also rely on stopped colliding and timers to verify the state of objects around them, or to spawn even more objects.

        Also, I just checked. I have a passable wall empty object named “PlayArea”. Stopped colliding works ace with that destroying replicated objects, but my enemies don’t seme to want to mind when their shield is broken, also passable walls with stopped colliding.

        The play area is pretty small, but I estimate I will have about 1000 small, painless effects objects, 35 large, complex enemies, and 60 or so small or simple enemies all going at once worst case scenario.

        iTap DevelopmentI 1 Reply Last reply
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        • T Thecheater887

          @iTap-Development No.

          All the spawned objects have multiple conditions to destroy. One is exiting the play area, one is if they collide with another object, one is after a certain amount of time.

          A good amount of these objects also rely on stopped colliding and timers to verify the state of objects around them, or to spawn even more objects.

          Also, I just checked. I have a passable wall empty object named “PlayArea”. Stopped colliding works ace with that destroying replicated objects, but my enemies don’t seme to want to mind when their shield is broken, also passable walls with stopped colliding.

          The play area is pretty small, but I estimate I will have about 1000 small, painless effects objects, 35 large, complex enemies, and 60 or so small or simple enemies all going at once worst case scenario.

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #42

          @Thecheater887 oh I see, you spawned objects need to collide too.
          Well if having a wall object with no gravity ect was your goal, then just use physics and set the gravity ect to 0.
          But if you need the function of a physics object, using a physics object is really the best way.

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          • iTap DevelopmentI iTap Development

            @Thecheater887 oh I see, you spawned objects need to collide too.
            Well if having a wall object with no gravity ect was your goal, then just use physics and set the gravity ect to 0.
            But if you need the function of a physics object, using a physics object is really the best way.

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            Thecheater887
            wrote on last edited by Thecheater887
            #43

            @iTap-Development I need the CPU efficiency of walls is the issue.

            Having a septillion physics objects doesn’t work well at all. Any more than 50 and my game has a meltdown.

            My iPad, too.

            iTap DevelopmentI 1 Reply Last reply
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            • T Thecheater887

              @iTap-Development I need the CPU efficiency of walls is the issue.

              Having a septillion physics objects doesn’t work well at all. Any more than 50 and my game has a meltdown.

              My iPad, too.

              iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #44

              @Thecheater887 but you can’t get the function of a physics object that way🙁
              How complex are your physics bodies? My iPad can spawn some 4,000 physics without lag if they are just squares.

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              • iTap DevelopmentI iTap Development

                @Thecheater887 but you can’t get the function of a physics object that way🙁
                How complex are your physics bodies? My iPad can spawn some 4,000 physics without lag if they are just squares.

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                Thecheater887
                wrote on last edited by
                #45

                @iTap-Development Simple custom collisions, some circles. Enlarged 8-bits, and empty objects, all circles or squares.

                Michael KhalfinG iTap DevelopmentI 3 Replies Last reply
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                • T Thecheater887

                  @iTap-Development Simple custom collisions, some circles. Enlarged 8-bits, and empty objects, all circles or squares.

                  Michael KhalfinG Offline
                  Michael KhalfinG Offline
                  Michael Khalfin
                  wrote on last edited by
                  #46

                  @Thecheater887 Can you please just provide a link?

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                  • Michael KhalfinG Michael Khalfin

                    @Thecheater887 Can you please just provide a link?

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                    Thecheater887
                    wrote on last edited by
                    #47

                    @GameCRAZY If you give me time to fabricate an example instead of using my assets, sure!

                    iTap DevelopmentI 1 Reply Last reply
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                    • T Thecheater887

                      @iTap-Development Simple custom collisions, some circles. Enlarged 8-bits, and empty objects, all circles or squares.

                      iTap DevelopmentI Offline
                      iTap DevelopmentI Offline
                      iTap Development
                      wrote on last edited by
                      #48

                      @Thecheater887 I’m curious what iPad do you have? Also, empty objects are worse for performance if they have a color. If they are colorless, they are better.

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                      • T Thecheater887

                        @iTap-Development Simple custom collisions, some circles. Enlarged 8-bits, and empty objects, all circles or squares.

                        iTap DevelopmentI Offline
                        iTap DevelopmentI Offline
                        iTap Development
                        wrote on last edited by
                        #49

                        @Thecheater887 if I remember right, when I’ve messed with spawning before, circles were worse for performance than simple polygons.

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                        • T Thecheater887

                          @GameCRAZY If you give me time to fabricate an example instead of using my assets, sure!

                          iTap DevelopmentI Offline
                          iTap DevelopmentI Offline
                          iTap Development
                          wrote on last edited by
                          #50

                          @Thecheater887 you could use the same project and just change the assets.

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                          • T Offline
                            T Offline
                            Thecheater887
                            wrote on last edited by
                            #51

                            iPad mini 2, will look into.

                            iTap DevelopmentI 1 Reply Last reply
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                            • T Thecheater887

                              iPad mini 2, will look into.

                              iTap DevelopmentI Offline
                              iTap DevelopmentI Offline
                              iTap Development
                              wrote on last edited by
                              #52

                              @Thecheater887 ok, I have the newest(2 gen) Pro, so I can spawn a bit more.

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