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    Collision bug maybe?

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    • S
      Slackersoftworks
      last edited by

      Collision bug maybe? I have set up a simple project containing a platform with a wall behavior and a square box for the player with physics and added a jump button set for 2 jumps, the world gravity it set to 100, when press the jump button the player box jumps but when the player box collides with the platform from a jump it sinks into to the platform a little almost like the collision is delayed. Any tips?

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      • Aidan_FireA
        Aidan_Fire
        last edited by

        Press the world picture on top bar in your project to get into global properties, then scroll down and change the number or choose a refresh rate, this will reduce squishyness 😊

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        • S
          Slackersoftworks @Aidan_Fire
          last edited by

          @Aidan-Oxley Thanks a lot that seemed to have helped it's still there but not nearly as much.

          MurtazaM 1 Reply Last reply Reply Quote 0
          • MurtazaM
            Murtaza Admin @Slackersoftworks
            last edited by

            @Slackersoftworks You'll need to play with the numbers so it suits your project.

            The default settings are pretty conservative so it doesn't affect performance too much and works in most situations.

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