I am working on a platformer project and I can't seem to get the animation speed for the player sprite to play the right speed it doesn't matter what I set the speed too in the editor when I press play the speed is always the same the sprite size for each frame is 64px by 128px (x) 24 frames. It seems as if the speed adjustment doesn't work. The animations was made in adobe flash and I also tryed a animation that was created in spriter pro by brash monkey software same thing. I am moving my project from construct 2 to hyperPad just using all my assets from construct 2 in hyperPad simply because hyperPad is awesome I love the native export! C2 is HTML 5 and I hate wrappers. Any help please?
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Animation speed problem.
Latest posts made by Slackersoftworks
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RE: Animation speed problem.
@Murtaza I sent you a project. Thanks for having a look.
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Animation speed problem.
I am working on a platformer project and I can't seem to get the animation speed for the player sprite to play the right speed it doesn't matter what I set the speed too in the editor when I press play the speed is always the same the sprite size for each frame is 64px by 128px (x) 24 frames. It seems as if the speed adjustment doesn't work. The animations was made in adobe flash and I also tryed a animation that was created in spriter pro by brash monkey software same thing. I am moving my project from construct 2 to hyperPad just using all my assets from construct 2 in hyperPad simply because hyperPad is awesome I love the native export! C2 is HTML 5 and I hate wrappers. Any help please?
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RE: Collision bug maybe?
@Aidan-Oxley Thanks a lot that seemed to have helped it's still there but not nearly as much.
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Collision bug maybe?
Collision bug maybe? I have set up a simple project containing a platform with a wall behavior and a square box for the player with physics and added a jump button set for 2 jumps, the world gravity it set to 100, when press the jump button the player box jumps but when the player box collides with the platform from a jump it sinks into to the platform a little almost like the collision is delayed. Any tips?