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    Animation speed problem.

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    • S
      Slackersoftworks
      last edited by

      I am working on a platformer project and I can't seem to get the animation speed for the player sprite to play the right speed it doesn't matter what I set the speed too in the editor when I press play the speed is always the same the sprite size for each frame is 64px by 128px (x) 24 frames. It seems as if the speed adjustment doesn't work. The animations was made in adobe flash and I also tryed a animation that was created in spriter pro by brash monkey software same thing. I am moving my project from construct 2 to hyperPad just using all my assets from construct 2 in hyperPad simply because hyperPad is awesome I love the native export! C2 is HTML 5 and I hate wrappers. Any help please?

      1 Reply Last reply Reply Quote 1
      • MurtazaM
        Murtaza Admin
        last edited by

        There's been a few reports of animations being off. We can't recreate it on our end, so it could be the artwork, but also a bug with hyperPad

        Can you send an example project showing this animation speed issue? (contact@hyperpad.com)

        If it's a bug we'll have it fixed in the next update.

        1 Reply Last reply Reply Quote 0
        • S
          Slackersoftworks
          last edited by Slackersoftworks

          @Murtaza I sent you a project. Thanks for having a look.

          HamedH 1 Reply Last reply Reply Quote 0
          • MurtazaM
            Murtaza Admin
            last edited by

            Thanks. We got it. We'll take a look :)

            1 Reply Last reply Reply Quote 0
            • HamedH
              Hamed Admin @Slackersoftworks
              last edited by

              @Slackersoftworks Sorry I forgot to reply! Its definitely a bug and we'll be solving it by just entering a "frames per second" number instead of a slider like someone else suggested.

              S Jack8680J 2 Replies Last reply Reply Quote 1
              • S
                Slackersoftworks @Hamed
                last edited by

                @Hamed :grinning: Thanks, not a problem.

                1 Reply Last reply Reply Quote 0
                • Jack8680J
                  Jack8680 @Hamed
                  last edited by

                  @Hamed I like the fps idea, then we can sync up footstep sounds etc. easier without having to use tons of set graphics or work out the animation speed.

                  1 Reply Last reply Reply Quote 1
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