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hyperPad

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  3. Animation speed problem.

Animation speed problem.

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  • S Offline
    S Offline
    Slackersoftworks
    wrote on last edited by
    #1

    I am working on a platformer project and I can't seem to get the animation speed for the player sprite to play the right speed it doesn't matter what I set the speed too in the editor when I press play the speed is always the same the sprite size for each frame is 64px by 128px (x) 24 frames. It seems as if the speed adjustment doesn't work. The animations was made in adobe flash and I also tryed a animation that was created in spriter pro by brash monkey software same thing. I am moving my project from construct 2 to hyperPad just using all my assets from construct 2 in hyperPad simply because hyperPad is awesome I love the native export! C2 is HTML 5 and I hate wrappers. Any help please?

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    • MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #2

      There's been a few reports of animations being off. We can't recreate it on our end, so it could be the artwork, but also a bug with hyperPad

      Can you send an example project showing this animation speed issue? (contact@hyperpad.com)

      If it's a bug we'll have it fixed in the next update.

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      • S Offline
        S Offline
        Slackersoftworks
        wrote on last edited by Slackersoftworks
        #3

        @Murtaza I sent you a project. Thanks for having a look.

        HamedH 1 Reply Last reply
        0
        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #4

          Thanks. We got it. We'll take a look :)

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          • S Slackersoftworks

            @Murtaza I sent you a project. Thanks for having a look.

            HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by
            #5

            @Slackersoftworks Sorry I forgot to reply! Its definitely a bug and we'll be solving it by just entering a "frames per second" number instead of a slider like someone else suggested.

            S Jack de WildeJ 2 Replies Last reply
            1
            • HamedH Hamed

              @Slackersoftworks Sorry I forgot to reply! Its definitely a bug and we'll be solving it by just entering a "frames per second" number instead of a slider like someone else suggested.

              S Offline
              S Offline
              Slackersoftworks
              wrote on last edited by
              #6

              @Hamed :grinning: Thanks, not a problem.

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              • HamedH Hamed

                @Slackersoftworks Sorry I forgot to reply! Its definitely a bug and we'll be solving it by just entering a "frames per second" number instead of a slider like someone else suggested.

                Jack de WildeJ Offline
                Jack de WildeJ Offline
                Jack de Wilde
                wrote on last edited by
                #7

                @Hamed I like the fps idea, then we can sync up footstep sounds etc. easier without having to use tons of set graphics or work out the animation speed.

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