Making IAP in HyperPad!
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 @wazk-mobile He already showed how to do such thing. @hamed said in Version 1.20 now available!: @GameCRAZY It works similar to behaviours. In Xcode, you would broadcast a value with a key and you would create a receive behaviour with a key: [behaviours addReceiveKey:@"inAppPurchase" withBlock:^(NSString * purchaseId) { // in app purchase logic // ... // Tell behaviours that purchase was successfull [behaviours broadcastValue:@"success" withKey:@"purchaseComplete"] }]
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 IAP? Someone explain...? 
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 @cyber_death IAP = In App Purchases 
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 @cyber_death the user can buy stuff in you game/app with real money. 
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 @aidan-oxley @wazk-mobile thanks :) 
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 I can’t figure it out I’ve tried for the past 4 days. If anyone figures it out please tell me. 
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 This post is deleted!
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 @kamdroid what do you mean you can already do iaps 
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 @wazk-mobile My bad. I was thinking of something else. 
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 @kamdroid I almost figured it out but I’m gonna have to skip it on my next update because my profits went down bu 80% 



