Making IAP in HyperPad!
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@wazk-mobile He already showed how to do such thing.
@hamed said in Version 1.20 now available!:
@GameCRAZY It works similar to behaviours. In Xcode, you would broadcast a value with a key and you would create a receive behaviour with a key:
[behaviours addReceiveKey:@"inAppPurchase" withBlock:^(NSString * purchaseId) { // in app purchase logic // ... // Tell behaviours that purchase was successfull [behaviours broadcastValue:@"success" withKey:@"purchaseComplete"] }]
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IAP? Someone explain...?
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@cyber_death IAP = In App Purchases
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@cyber_death the user can buy stuff in you game/app with real money.
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@aidan-oxley @wazk-mobile thanks :)
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I can’t figure it out I’ve tried for the past 4 days. If anyone figures it out please tell me.
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@kamdroid what do you mean you can already do iaps
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@wazk-mobile My bad. I was thinking of something else.
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@kamdroid I almost figured it out but I’m gonna have to skip it on my next update because my profits went down bu 80%