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    Topics created by JiiS

    • JiiSJ

      Animations are broken.

      Help and Support
      • • • JiiS
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      MelideM

      I’ve gone a little bit deeper into it. I think there is maybe a problem with your drawing app. I got the picture that you had for example with your hero character, and there is an invisible outline surrounding your image
      .9A6DC728-FEB3-4259-BB64-E3A6DD1DC3FF.jpeg

      I know it’s very frustrating when you work hard for one thing and it suddenly doesn’t work as it has to be. But for this problem in particular, I don’t think we can fix this. Actually maybe we can but it’s just my idea of it. It seems to be a problem with the image itself.

    • JiiSJ

      Light effects

      Help and Support
      • light atmosphere effects • • JiiS
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      JiiSJ

      Well I’m from Finland so no worries about the english.

      Your idea sounds worth trying. I was thinking either that or making the shadows transparent graphics, but I think it will be easier to create the lights. Then they can be easily turned on or off too!

      I guess I was secretly hoping there would be some ”light source” mechanics, but maybe this is the best way for a simple retro platformer.

    • JiiSJ

      Collision sounds when level starts.

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      • • • JiiS
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      RobinsonXR

      @JiiS :D

    • JiiSJ

      Patrolling enemies.

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      • • • JiiS
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      JiiSJ

      Thank you and thank you!

      Now I have my first fully functional enemy!

      Still one of the original problems remain. :D The reason I rejected the patrol function was that the physics didn’t work right. One thing still remains, ”the floating body”. When I stomp the enemy with the detective it plays the animation of captured enemy. Problem is, the captured enemy floats few pixels in the air. It otherwise obeys the gravity.
      I think the problem is the graphic or the function ”play animation”. The sprite should be same size, the captured one just has more empty pixels on top. It almost feels like the pixels from top go to the bottom. :O
      The frames are all different small images, not from a tileset.

      Here is a pic:
      0_1559371608714_9A9FA9D0-3C80-4156-8DA3-1E64BC53E89F.jpeg

      EDIT: Spawn object seems to work well enough, it just needs the captured object to be hidden out of sight in the level.