@RobinsonX thank goodness! Thanks for the reply. I love this app and am happy to hear that you guys are working to fix some things up!! I’ll definitely try it out! Thanks again
Posts
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RE: Update crashes endlessly and destroyed most of my games
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RE: Update crashes endlessly and destroyed most of my games
I eventually got my app working again by using a newer IPad! Thank goodness. I guess this new update just makes some older model IPads crash a ton? I went from an IPad Air to the new IPad Pro. I still had to patch camera glitches but at least it’s not crashing anymore!
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Update crashes endlessly and destroyed most of my games
I hate this new update. I’ve used this app for years and there’s never been an update that outright destroyed stuff like this for me before.
When I hit “play” while editing or just trying to play a project outright, 99% of the time, my entire app crashes instantly. The other times, when they actually load, the camera is now horribly off center and behaviors linked to the aspect ratio just glitch out entirely.
Even my games that still work are mostly unplayable now due to the camera just being different then how it was before. Literally everything is now off center and wrong.
I don’t even know what to report as the bug here, because my app can’t go long enough without crashing to even test anything out. As it stands right now, I literally can’t even use this app.
Please fix this, I love using HyperPad and have written so many positive reviews for it! It’s a great tool that I have recommended to a couple friends. I’d HATE to have to leave it because it just doesn’t work anymore!!
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“Pizza Tower” meets “Super Mario 64”
I love HyperPad, and I feel like it can let you make pretty much anything! So I decided to take my two favorite games, (Pizza Tower, and it’s high speed chaotic action, with Super Mario 64’s collectathon style) and make a mash up of them!

(Sprinting through a spiky cave to get a coin!)In it, you can jump, sprint, climb walls, fly, and slam! Do whatever it takes to steal those shiny, spinning, gravity defying coins!

(Gliding up through the level to get a coin!)
(Climbing up a wall to get around!)The movement is intentionally overpowered, letting you get pretty much anywhere you want! Why? Because it’s fun (at least I think so!)
Anyways, none of this would’ve ever been possible for me to make without HyperPad, so thanks for this awesome app! Check out my game if you wanna!

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RE: Sprite Import losing transparency even after new update
@Kore Sorry for spam, but I updated my old IPad to the new HyperPad version, and this glitch is not happening on there, it’s only happening on my new IPad still
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RE: Sprite Import losing transparency even after new update
@Kore

Here’s a quick example I made. I use FlippaClip to draw/animate, then I export it as a PNG sequence. I then import it to HyperPad. This process works perfectly on my older IPad, but on my newer IPad, the sprites suddenly lose transparency, despite me using the same exact methods/graphics/files on both devices.
I’d assume this could be some kind of glitch with the newer IOS or something? My old IPad doesn’t have the latest IOS and it works on there! (Just trying to be helpful)
I love this app and I’d love to use it on my newer IPad, but can’t yet! Please fix!
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Sprite Import losing transparency even after new update
Hello! The new update is very hype, (I understand the name of HyperPad now) but the same issue where I import sprites and they have a black background is still happening to me, despite the new update notes saying that this bug has been fixed.
Importing images as single PNGs work just fine, but making any kind of sprite sheet, by importing animations OR importing a pre-made sprite sheet still causes background transparency to be lost! Please fix!
iPad Model: IPad Pro 13-inch (m4)
iOS version: 18.5
hyperPad Version: 2.1
Description: Transparency lost on sprite sheets
Steps to reproduce: Importing any sprite sheet
Additional info: PNGS import perfectly, but sprite sheets lose transparency for me still -
RE: Sprite import losing transparency on newer IOS
@RobinsonX Thanks for fixing it! I can’t wait for the update, you guys always knock it out of the park!
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RE: Sprite import losing transparency on newer IOS
@Kore
Sorry, I forgot to include this
iPad Model: IPad Pro 13-inch (m4)
iOS version: 18.2
hyperPad Version: 2.0
Description: Transparency lost on sprites
Steps to reproduce: Importing any sprite
Additional info: Older IPad can do this just fine. Older IPad is IPad Air 4th generation on software 15.7 -
Sprite import losing transparency on newer IOS
When importing character sprites, I get a black background behind my character. This makes my sprites completely useless, because all transparency is lost
On my older IPad, (Same version of HyperPad installed but older System IOS) when I import the exact same sprites (same files just airdropped over, so it really is the exact same), I get no issues at all! It works perfectly fine on the old IPad, but the new IPad just can’t do it!
My best guess is that it’s the new IOS software causing some shenanigans. Please fix this, and thank you for this awesome app!
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RE: Sprites gaining black background when imported?
@Kore
I finally got it working, please read! This is some sort of bug in Hyperpad.
I tried the exact same method on my old IPad and it worked perfectly, no black background! So it works on my older IPad, but not on my newer one. They are both running Hyperpad version 2.0 (20) so I think this is some sort of IOS thing.
My new Ipad is on IOS 18.1.1 and every time I imported, the sprites had black backgrounds
My old Ipad is on version 15.7 and the importing of the sprites worked with no issues despite me doing the exact same method and using the same files.
This may not be the actual issue, but it's the only thing I noticed that was different between my attempts. I guess something in the new IOS update causes sprite importing to not work properly. Please fix! And thanks for this awesome app.
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RE: Sprites gaining black background when imported?
@Kore
I also tried a separate method for making a sprite sheet (adding animations to a graphic), but that also causes the black background to appear.Is this a Hyperpad glitch?
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Sprites gaining black background when imported?
Hello! I've been trying to optimize my game better by compressing the graphics into single sprite sheets. I used the recommended program, Texture Packer, to make a sprite sheet with my graphics and to make the .plist file that HyperPad needs to read the sprite sheets properly.
Everything looks good, but my sprites all have a black background that changes in size depending on the graphic!
There isn't any background at all in the actual images I'm using, nor is there any background on DropBox, but the second I import them into Hyperpad, there is suddenly a black background behind every sprite.
Am I doing something wrong? Please help!