Hi, we know what is mirroring, that is why we want to use it more!
In a game you end up always having multiple instances of the same monster, this requires multiple mirrors of one object in one scene, and in multiple scenes.
Prefabs or Mirrors are fundamental, not an extra for development.
Please, is there any way we can have multiple mirrored objects from the same source?
We tried even creating a hub scene from where we mirror objects to other scenes, but when we mirror the creature twice to scene-1 the engine won't let us, and will allow just for one mirrored object...
Help with this fundamental feature... please.