This has been driving me nuts for a while now. I position my behaviors the way I want them and when I connect one that's a little further out BAM everything shifts over. Also annoying, when using a mouse, clicking on a behavior will occasionally trigger the double tap effect where it repositions itself instead of opening up the right-side menu.
Best posts made by Stanica
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Disable the auto moving of behaviors
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Big list of suggestions
Now that I've spent a good deal of time with Hyperpad, I have some suggestions that would improve my workflow.
Object inheritance
A lot of my UI buttons share similar functionality. Rather than cloning each button, it would be more efficient to set a master button as a parent object and have children inherit behaviors automatically.Changing behaviors in-place
Sometimes I drag an add values behavior in but then realize I actually need subtract values. It would be helpful to have the option to swap the add with a subtract and keep the parameters the same.Drag value from one behavior to another
If my multiply behavior needs to use the same value referenced in an add behavior, it would save me a lot of panning if I could copy the referenced value to other behaviors.Better mouse support
Hyperpad works very well with a bluetooth mouse, barring a couple exceptions. The hit box for breaking connections between behaviors is too large. I often unintentionally break connections as I'm panning the screen down. Clicking on a behavior also doesn't always register a tap event, so the side panel doesn't immediately open.Change default duration to 0
Maybe this is just me but I need a duration value of 0 far more than anything else.Rename Ease In/Out
I find the names "ease in" and "ease out" (and all the other ones) to be very confusing. Something like "smooth start" and "smooth stop" would be much clearer in describing what they do.Multiple collision masks
Animated sprites seem to have one collision mask for each frame. I'd like to set a custom mask per frame in the animation. -
Halloween Survivors #hyperween
Hey everyone after a long month I've finally submitted Halloween Survivors! It's a reverse bullet-hell game similar to Vampire Survivors. The character automatically fires so you just have to avoid getting hit by enemies. There are currently 3 weapons and each weapon can be upgraded in a few different ways so each run feels different. Check it out here!
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RE: Congratulations Winners!
This was a lot of fun. Next step: publish the game on the App Store!
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Camera manipulation using touch
How would I implement camera panning behavior using touch? Something like dragging your finger on a background to pan the scene. Can I tag every object with the same tag and move them all at the same time? Would also like to have the ability to pinch to zoom. Any ideas?
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RE: Optimizing objects
Thanks for the tips everyone. Managed to fix all performance issues by decreasing the size of my assets!
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Hyperween questions
Hello hello.
- Is a joystick considered 1 button?
- Are menus excepted from the 1 button rule? ie. if Flappy Bird had stats you could upgrade through a menu, would it still be a 1 button game?
- Does original concept mean completely original mechanic?