Hey everyone after a long month I've finally submitted Halloween Survivors! It's a reverse bullet-hell game similar to Vampire Survivors. The character automatically fires so you just have to avoid getting hit by enemies. There are currently 3 weapons and each weapon can be upgraded in a few different ways so each run feels different. Check it out here!
Posts made by Stanica
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Halloween Survivors #hyperween
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Hyperween questions
Hello hello.
- Is a joystick considered 1 button?
- Are menus excepted from the 1 button rule? ie. if Flappy Bird had stats you could upgrade through a menu, would it still be a 1 button game?
- Does original concept mean completely original mechanic?
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RE: Made Entirely From An Ipad. First Look!
That looks awesome! I think a little screen shake every time you hit a block with your head would feel good.
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RE: Thrusterpunch (WIP)
Have you looked into any palette generators? This one looks decent.
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RE: Congratulations Winners!
This was a lot of fun. Next step: publish the game on the App Store!
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RE: Start Voting for the Sports Challenge!
@Murtaza said in Start Voting for the Sports Challenge!:
Also, during this time the submitted projects will be allowed to submit
2 updates.Just when I thought I could relax 😅
@Murtaza said in Start Voting for the Sports Challenge!:
The projects with the highest ratings (likes/dislikes) will be selected as the winners, and will be announced on Monday August 17.
Will the top 5 still be ranked by the hyperPad team or is it down to the community vote to determine the winners?
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RE: Conditional collisions
@Murtaza said in Conditional collisions:
We have an ignore collisions behaviour. Will this do what you want?
https://hyperpad.zendesk.com/hc/en-us/articles/360016443491-Ignore-Collisions
....can't believe I missed that. Thanks!
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Conditional collisions
I'm working on a mini-golf game where you drag the putter back to build power, and release to have it shoot toward the ball. I want to add some enemies that you can hit with the ball but currently the putter also collides with them. How can I make the putter pass through enemies but still collide with the ball?
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RE: Imports wrong order of animation files
Can confirm this happens to me as well. It imports in a different order and I had to manually change it in the file system
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RE: Big list of suggestions
@Murtaza said in Big list of suggestions:
By changing behaviours in place, do you essentially mean replace a behaviour thats already connected?
Yes
Drag value from one behaviour another... Do you mean something thats in an input field already drag it out onto another behaviour?
Yes
Mouse support: We actually grabbed a couple Magic Keyboard cases and will be working on adding some better keybaord/mouse/trackpad support :)
Beautiful <3
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Big list of suggestions
Now that I've spent a good deal of time with Hyperpad, I have some suggestions that would improve my workflow.
Object inheritance
A lot of my UI buttons share similar functionality. Rather than cloning each button, it would be more efficient to set a master button as a parent object and have children inherit behaviors automatically.Changing behaviors in-place
Sometimes I drag an add values behavior in but then realize I actually need subtract values. It would be helpful to have the option to swap the add with a subtract and keep the parameters the same.Drag value from one behavior to another
If my multiply behavior needs to use the same value referenced in an add behavior, it would save me a lot of panning if I could copy the referenced value to other behaviors.Better mouse support
Hyperpad works very well with a bluetooth mouse, barring a couple exceptions. The hit box for breaking connections between behaviors is too large. I often unintentionally break connections as I'm panning the screen down. Clicking on a behavior also doesn't always register a tap event, so the side panel doesn't immediately open.Change default duration to 0
Maybe this is just me but I need a duration value of 0 far more than anything else.Rename Ease In/Out
I find the names "ease in" and "ease out" (and all the other ones) to be very confusing. Something like "smooth start" and "smooth stop" would be much clearer in describing what they do.Multiple collision masks
Animated sprites seem to have one collision mask for each frame. I'd like to set a custom mask per frame in the animation. -
RE: Reacting to an overlay being closed
@SplitMindGaming For one of my modals I did the same thing you did and created the "overlay" on the UI layer. Messy but it works.
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RE: Reacting to an overlay being closed
@Aidan-Oxley I never considered disabling the timer after it ran. Thanks!
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Reacting to an overlay being closed
I have an overlay that allows you to buy items from a store and I need to update my UI in the scene below after closing the overlay. I've tried opening the overlay without pausing the scene and broadcasting a message, but the scene doesn't pick it up. I can set up a timer to periodically load a file and check if its contents have changed but this feels very inefficient. Any ideas?
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RE: Sports Challenge! Win an iPad Air!
@Murtaza I think the original date is more than generous for a game jam!
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Disable the auto moving of behaviors
This has been driving me nuts for a while now. I position my behaviors the way I want them and when I connect one that's a little further out BAM everything shifts over. Also annoying, when using a mouse, clicking on a behavior will occasionally trigger the double tap effect where it repositions itself instead of opening up the right-side menu.