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Stuart_McKayS

Stuart_McKay

@Stuart_McKay
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Recent Best Controversial

  • Rendered texture > draw polygon collisions
    Stuart_McKayS Stuart_McKay

    Hi guys,

    I’m looking for a bit of assistance. I can’t seem to find a solution and hit a block.

    I have a project where by I create a rendered texture > draw with polygon coordinates.

    I’m trying to set objects with a certain tag to visible when that object intersects with the draw polygon.

    I’ve tried the approach of using the collision behaviours etc but I can’t seem to get it to work as expected.![alt text]IMG_0364.png

    The above is a screenshot of what I am working on. Essentially the red box is the player. Using a draw polygon, I extrude a field of view, blue objects are walls and block line of sight. I’m hoping to implement something for the green blocks that would become enemy players and only become visible when they enter the field of view.

    Any help or guidance would be appreciated. As I’m banging my head against the wall.

    Stuart

    Help and Support

  • Skew individual object points?
    Stuart_McKayS Stuart_McKay

    Hello,

    I’m new to HP and have been reading through the helps pages.

    I wanted to check and see if it was possible to taper an object. For example I have an object with a loaded sprite. Is it possible to scale individual points to give the appearance of perspective?

    Thanks again.

    Stuart

    General Discussion
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