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    Posts made by T-Studios

    • RE: Transparent images losing transparency

      @Murtaza I apologize, it turnt out to be an issue with my art app and not Hyperpad.

      posted in Non-Issue
      T-StudiosT
      T-Studios
    • RE: Transparent images losing transparency

      @Murtaza I believe I am using the camera roll

      posted in Non-Issue
      T-StudiosT
      T-Studios
    • We need a way to select multiple assets at once.

      Currently there is no way to modify multiple assets at once in the asset browser. It would save a lot of time if we didn’t have to modify the assets 1 by 1. This would be particularly useful when moving things in and out of folders.

      posted in Comments & Feedback
      T-StudiosT
      T-Studios
    • Transparent images losing transparency

      iPad Model: IPad Air generation 3
      iOS version: 13.1
      hyperPad Version: 1.24
      Description: Whenever I import an image with transparency it loses that transparency and is given a white background.
      Steps to reproduce: Import a transparent image and view it
      Additional Info: This issue started after I updated to ios 13.1

      posted in Non-Issue
      T-StudiosT
      T-Studios
    • RE: 1.24 Finally Available!

      @Hamed it didn’t change anything

      posted in Announcements
      T-StudiosT
      T-Studios
    • RE: 1.24 Finally Available!

      @Hamed it seems I’m still not upgraded, my profile says enthusiast and I’m getting asked to upgrade to use certain features.

      posted in Announcements
      T-StudiosT
      T-Studios
    • RE: 1.24 Finally Available!

      I’m late to notice this but I don’t think I got upgraded from enthusiast to developer

      posted in Announcements
      T-StudiosT
      T-Studios
    • Set Life Indicator behaviors in old projects crash Hyperpad

      iPad Model: IPad Air generation 3
      iOS version: 12.3.1
      hyperPad Version: 1.24
      Description: Set Life Indicators created before the latest update will crash the app when ran in game or tapped in the behavior editor.
      Steps to reproduce:

      1. Edit a project created before 1.24 which used the Set Life Indicator behavior
      2. Attempt to edit the behavior in the behavior editor or activate it in game, the app will crash.

      Additional Info: Below I attached a link to the project with this glitch, I have removed every object that does not relate to the glitch. The glitched behaviors are in the triangle object.

      http://bit.ly/2z8aqFU

      posted in Fixed
      T-StudiosT
      T-Studios
    • RE: I just updated the app and now I can’t edit or play my project.

      @hamed this fixed the problem, thank you

      posted in Fixed
      T-StudiosT
      T-Studios
    • RE: I just updated the app and now I can’t edit or play my project.

      @hamed it didn’t make a difference

      posted in Fixed
      T-StudiosT
      T-Studios
    • I just updated the app and now I can’t edit or play my project.

      iPad Model: IPad Air generation 3
      iOS version: 12.3.1
      hyperPad Version: 1.24
      Description: I just updated the app. Trying to open my project now gives me an error that says “invalid project permissions, contact the hyperpad team to resolve this issue.”. Attempting to play the project gives me a black background with a pause button differently colored than what I set it to. This does not happen with my other projects.
      Steps to reproduce: Update the app and open a project, from what I can tell it will only work on the first one you try to open
      Additional Info:

      posted in Fixed
      T-StudiosT
      T-Studios
    • Cannot destroy objects after overlay is loaded

      iPad Model: IPad Air generation 3
      iOS version: 12.3.1
      hyperPad Version: 1.23
      Description: Objects cannot be destroyed in a scene after an overlay is loaded
      Steps to reproduce:

      1. Load an overlay
      2. Make sure pause scene is off
      3. Attempt to destroy an object in the scene

      Additional info: i attached an example project, all behaviors are in the object in the center of the screen.

      http://bit.ly/2jLjUmv

      posted in Fixed
      T-StudiosT
      T-Studios
    • After a tag is added to an object via the add tag behavior other behaviors still can’t access it by that tag.

      iPad Model: iPad air 1
      iOS version: 11.3
      hyperPad Version: 1.23
      Description: If you add a tag to an object by using the add tag behavior other behaviors will still not consider it when performing actions on all objects with that tag.
      Steps to reproduce: Use the add tag behavior to add a tag to an object. Then, use another behavior of any type to perform an action with all objects containing that tag. It will not affect the object which you added the tag to.
      Additional info: Below I attached a link to a project demonstrating this. All behaviors are located in the graphic I placed on the center of the screen. In this project I add a tag to an object, then attempt to remove all objects with that tag. Nothing happens.

      Interestingly, the “get objects by tag” behavior still returns an objects ID if you try it with the tag.

      Project: http://bit.ly/2NwWFdK

      posted in Fixed
      T-StudiosT
      T-Studios
    • If I create a game with HyperPad do I still own the legal rights to it and the ideas in it?

      Also, if I export a project to the app store or remake it in a different engine/create a different game centered around the same ideas am I expected to pay some sort of fee from said projects sales to HyperPad.

      I would read the terms of service but I can barely do so without mentally exhausting myself.

      posted in Help and Support
      T-StudiosT
      T-Studios
    • 3 new things that can simplify custom controls
      • Get grounded
        Currently in hyperpad there is no reliable way to detect if our player is on the ground. Stopped falling works most of the time, but there is the occasional scenario where it does not trigger and breaks your control system. However, the jump and jump with button behaviors are reliable at doing this. My suggestion is that we be able to use the same system that the jump behavior uses to detect if an object is grounded as a standalone behavior. This behavior will probably return 1s or 0s like the get flip behavior. The get grounded behavior will be a simple solution to a problem that I often have.

      • “Walk” behavior
        This behavior would move a physics object at a certain rate without letting it go through collisions. We cannot use set velocity for this as it will result in objects clipping somewhat into walls. Implementing this will improve our ability to create custom control schemes for our games.

      • Acceleration rate for joystick controls
        Currently we can set the deceleration rate for the default joystick controls, but not the acceleration rate. This would make the character reach full speed and turn faster. I believe adding this would greatly increase the amount of control we have with the joystick controls behavior.

      posted in Comments & Feedback
      T-StudiosT
      T-Studios
    • RE: Share data/Box Containers across objects

      I may be misinterpreting what you are saying, but can’t you already do this with attributes?

      posted in Comments & Feedback
      T-StudiosT
      T-Studios
    • Behaviors to get/set screen rotation

      Currently there is only a rotate by behavior for screen rotation, and not a way to set its rotation to an exact value. Although this is currently possible with some math and a box container to keep track of screen rotation it is very inconvenient. It would also be helpful if the get screen behavior returned the screen rotation, because the only way to keep track of it currently is to have a box container and to manually set it each time you rotate the screen.

      posted in Comments & Feedback
      T-StudiosT
      T-Studios
    • Removing a tag from an object via behavior removes all of the objects tags.

      iPad Model: iPad air 1
      iOS version: 11.3
      hyperPad Version: 1.23
      Description: If you use the remove tag behavior on an object it removes every tag regardless of whether or not its the tag requested with the behavior.
      Steps to reproduce: Use the remove tag behavior on an object with more than one tag, all of the tags will be removed.
      Additional info: Below I posted a link to download a project showcasing this glitch. All of the behaviors are inside of the empty object I placed. In this project there is an object with two tags. I remove one tag, then attempt to destroy all objects with the other tag. However, the object is not destroyed which shows that both tags were removed.

      http://bit.ly/2IQS1mM

      posted in Fixed
      T-StudiosT
      T-Studios
    • RE: A behavior to change an objects collision boundaries is needed

      @murtaza I was thinking that, but also with a way to edit it as an array of points for extra precision and dynamic collisions. Sort of like how the rotate to angle behavior has both a wheel and a text input field.

      posted in Comments & Feedback
      T-StudiosT
      T-Studios