@T-Studios you can sort of do the object name thing by using an attribute for the name and using a for each loop on a tag to get an object with a specific name, the only problem is that this freezes the game until the loop is done, which can be pretty annoying. I agree with setting graphic by name, would be useful especially with a huge number of graphics. Instead of object names, I'd like to see a set tag behaviour, so we could give spawned objects different tags (basically names but selectable in behaviours).