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    Topics created by T-Studios

    • T-StudiosT

      We need a way to select multiple assets at once.

      Comments & Feedback
      • • • T-Studios
      3
      1
      Votes
      3
      Posts
      165
      Views

      KamdroidK

      Yeah, I remember the pain I had when I accidentally imported a bunch of assets outside of the actual correct folder.

    • T-StudiosT

      Transparent images losing transparency

      Non-Issue
      • • • T-Studios
      6
      0
      Votes
      6
      Posts
      359
      Views

      MurtazaM

      Glad to hear you figured it out!

    • T-StudiosT

      Set Life Indicator behaviors in old projects crash Hyperpad

      Fixed
      • • • T-Studios
      2
      0
      Votes
      2
      Posts
      165
      Views

      HamedH

      This is a really strange bug, because I'm not sure how it got into this state. It should definitely not crash, but for some reason, one of the values in the input field is the wrong type.

      Will fix the crash in the next update. 1.25

      Also, send us the whole project and tell me what objects that have the behaviour so I can quickly fix it for you and send it back.

    • T-StudiosT

      I just updated the app and now I can’t edit or play my project.

      Fixed
      • • • T-Studios
      6
      0
      Votes
      6
      Posts
      279
      Views

      T-StudiosT

      @hamed this fixed the problem, thank you

    • T-StudiosT

      Cannot destroy objects after overlay is loaded

      Fixed
      • • • T-Studios
      1
      1
      Votes
      1
      Posts
      192
      Views

      No one has replied

    • T-StudiosT

      After a tag is added to an object via the add tag behavior other behaviors still can’t access it by that tag.

      Fixed
      • • • T-Studios
      4
      0
      Votes
      4
      Posts
      328
      Views

      MurtazaM

      Fixed in 1.24

    • T-StudiosT

      If I create a game with HyperPad do I still own the legal rights to it and the ideas in it?

      Help and Support
      • • • T-Studios
      2
      0
      Votes
      2
      Posts
      241
      Views

      MurtazaM

      You own all rights, its yours. No fees.

      The only "right" we have is to use your hyperPad projects for "promotional" purposes. This usually means featuring it in the hub, or sharing on our facebook/twitter. Or if it appears in any videos we make.

    • T-StudiosT

      3 new things that can simplify custom controls

      Comments & Feedback
      • • • T-Studios
      1
      2
      Votes
      1
      Posts
      177
      Views

      No one has replied

    • T-StudiosT

      Behaviors to get/set screen rotation

      Comments & Feedback
      • • • T-Studios
      1
      0
      Votes
      1
      Posts
      163
      Views

      No one has replied

    • T-StudiosT

      Removing a tag from an object via behavior removes all of the objects tags.

      Fixed
      • • • T-Studios
      4
      0
      Votes
      4
      Posts
      285
      Views

      MurtazaM

      This is now fixed in 1.24

    • T-StudiosT

      A behavior to change an objects collision boundaries is needed

      Comments & Feedback
      • • • T-Studios
      8
      1
      Votes
      8
      Posts
      588
      Views

      Aidan_FireA

      Personally, I don't mind if it's like 3 updates away. If we really want changing collisions for now we can replace the object with the collisions with a duplicate. Having input fields and being able to have dynamic collisions sounds really cool if it's possible.

    • T-StudiosT

      Particle creator improvements

      Comments & Feedback
      • • • T-Studios
      1
      1
      Votes
      1
      Posts
      263
      Views

      No one has replied

    • T-StudiosT

      Im able to back out of the assets folder.

      Fixed
      • • • T-Studios
      1
      0
      Votes
      1
      Posts
      393
      Views

      No one has replied

    • T-StudiosT

      Screen rotation messes with anchors

      Can't Reproduce / Expired
      • • • T-Studios
      1
      0
      Votes
      1
      Posts
      339
      Views

      No one has replied

    • T-StudiosT

      Raycasting & add/remove tag behaviors

      Comments & Feedback
      • • • T-Studios
      3
      0
      Votes
      3
      Posts
      530
      Views

      MurtazaM

      Add/Remove tag behaviours have just been added to 1.23 :)

    • T-StudiosT

      Make names more important.

      Comments & Feedback
      • • • T-Studios
      2
      1
      Votes
      2
      Posts
      173
      Views

      Jack8680J

      @T-Studios you can sort of do the object name thing by using an attribute for the name and using a for each loop on a tag to get an object with a specific name, the only problem is that this freezes the game until the loop is done, which can be pretty annoying. I agree with setting graphic by name, would be useful especially with a huge number of graphics. Instead of object names, I'd like to see a set tag behaviour, so we could give spawned objects different tags (basically names but selectable in behaviours).

    • T-StudiosT

      Update Log for Hub

      Comments & Feedback
      • • • T-Studios
      3
      1
      Votes
      3
      Posts
      230
      Views

      MurtazaM

      Interesting idea.
      We'll look into it for the future Hub changes. One thing you can do is just keep your old "what new" and add your new stuff on top.

      For example:

      Whats new in 2.0:

      Cool feature Cool feature 2 Another Cool feature

      Previous update (1.0):

      Bug fixed Another Bug fix Oh one more bug fixed.
    • T-StudiosT

      Lost in behaviors

      Help and Support
      • • • T-Studios
      2
      0
      Votes
      2
      Posts
      124
      Views

      Jack8680J

      @T-Studios double tap with two fingers at once, it'll reset the position to the origin (hopefully you put your behaviours near there).

    • T-StudiosT

      64 Bit Labels

      Comments & Feedback
      • • • T-Studios
      3
      0
      Votes
      3
      Posts
      224
      Views

      Jack8680J

      @T-Studios Labels can display a lot more than 64 bits of text, do you mean behaviours that don't support more than 32 bits?

    • T-StudiosT

      Blocya 2

      WIP and Showcase
      • • • T-Studios
      3
      0
      Votes
      3
      Posts
      321
      Views

      T-StudiosT

      Im working on a new update and was curious to what the community thinks I should add, reply with any suggestions/ideas.