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    Topics

    • T-StudiosT

      We need a way to select multiple assets at once.

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      KamdroidK
      Yeah, I remember the pain I had when I accidentally imported a bunch of assets outside of the actual correct folder.
    • T-StudiosT

      Transparent images losing transparency

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      MurtazaM
      Glad to hear you figured it out!
    • T-StudiosT

      Set Life Indicator behaviors in old projects crash Hyperpad

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      HamedH
      This is a really strange bug, because I'm not sure how it got into this state. It should definitely not crash, but for some reason, one of the values in the input field is the wrong type. Will fix the crash in the next update. 1.25 Also, send us the whole project and tell me what objects that have the behaviour so I can quickly fix it for you and send it back.
    • T-StudiosT

      I just updated the app and now I can’t edit or play my project.

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      T-StudiosT
      @hamed this fixed the problem, thank you
    • T-StudiosT

      Cannot destroy objects after overlay is loaded

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    • T-StudiosT

      After a tag is added to an object via the add tag behavior other behaviors still can’t access it by that tag.

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      MurtazaM
      Fixed in 1.24
    • T-StudiosT

      If I create a game with HyperPad do I still own the legal rights to it and the ideas in it?

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      MurtazaM
      You own all rights, its yours. No fees. The only "right" we have is to use your hyperPad projects for "promotional" purposes. This usually means featuring it in the hub, or sharing on our facebook/twitter. Or if it appears in any videos we make.
    • T-StudiosT

      3 new things that can simplify custom controls

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    • T-StudiosT

      Behaviors to get/set screen rotation

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    • T-StudiosT

      Removing a tag from an object via behavior removes all of the objects tags.

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      MurtazaM
      This is now fixed in 1.24
    • T-StudiosT

      A behavior to change an objects collision boundaries is needed

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      Aidan_FireA
      Personally, I don't mind if it's like 3 updates away. If we really want changing collisions for now we can replace the object with the collisions with a duplicate. Having input fields and being able to have dynamic collisions sounds really cool if it's possible.
    • T-StudiosT

      Particle creator improvements

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    • T-StudiosT

      Im able to back out of the assets folder.

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    • T-StudiosT

      Screen rotation messes with anchors

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    • T-StudiosT

      Raycasting & add/remove tag behaviors

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      MurtazaM
      Add/Remove tag behaviours have just been added to 1.23 :)
    • T-StudiosT

      Make names more important.

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      Jack8680J
      @T-Studios you can sort of do the object name thing by using an attribute for the name and using a for each loop on a tag to get an object with a specific name, the only problem is that this freezes the game until the loop is done, which can be pretty annoying. I agree with setting graphic by name, would be useful especially with a huge number of graphics. Instead of object names, I'd like to see a set tag behaviour, so we could give spawned objects different tags (basically names but selectable in behaviours).
    • T-StudiosT

      Update Log for Hub

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      MurtazaM
      Interesting idea. We'll look into it for the future Hub changes. One thing you can do is just keep your old "what new" and add your new stuff on top. For example: Whats new in 2.0: Cool feature Cool feature 2 Another Cool feature Previous update (1.0): Bug fixed Another Bug fix Oh one more bug fixed.
    • T-StudiosT

      Lost in behaviors

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      Jack8680J
      @T-Studios double tap with two fingers at once, it'll reset the position to the origin (hopefully you put your behaviours near there).
    • T-StudiosT

      64 Bit Labels

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      Jack8680J
      @T-Studios Labels can display a lot more than 64 bits of text, do you mean behaviours that don't support more than 32 bits?
    • T-StudiosT

      Blocya 2

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      T-StudiosT
      Im working on a new update and was curious to what the community thinks I should add, reply with any suggestions/ideas.