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hyperPad

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  3. Destroy objects with overlay loaded

Destroy objects with overlay loaded

Scheduled Pinned Locked Moved Bug Reports
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  • bosswaveB Offline
    bosswaveB Offline
    bosswave
    wrote on last edited by
    #1

    I wanted to make a game over overlay with enemies still moving in the background after they’ve defeated you. Noticed that explosions wouldn’t disappear and projectiles were passing through walls. I could, instead, incorporate my game over stuff into my scene, but that feels a bit unintuitive and cluttered.

    Probably not a top-priority bug but it does sort of make the “pause” option in the Load Overlay behavior a bit useless.

    Re: Cannot destroy objects after overlay is loaded

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    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by
      #2

      @bosswave I'm pretty sure this is fixed in the beta. If possible can you try it out and see if it works?

      bosswaveB 2 Replies Last reply
      0
      • HamedH Hamed

        @bosswave I'm pretty sure this is fixed in the beta. If possible can you try it out and see if it works?

        bosswaveB Offline
        bosswaveB Offline
        bosswave
        wrote on last edited by
        #3

        @Hamed Oh that’s great! How do I go about getting ahold of the beta?

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        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #4

          https://forum.hyperpad.com/topic/1376/1-26-beta

          bosswaveB 1 Reply Last reply
          0
          • MurtazaM Murtaza

            https://forum.hyperpad.com/topic/1376/1-26-beta

            bosswaveB Offline
            bosswaveB Offline
            bosswave
            wrote on last edited by
            #5

            @Murtaza thanks! I didn’t know there was a beta lol

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            • HamedH Hamed

              @bosswave I'm pretty sure this is fixed in the beta. If possible can you try it out and see if it works?

              bosswaveB Offline
              bosswaveB Offline
              bosswave
              wrote on last edited by
              #6

              @Hamed Just got the beta and it appears that Comment behaviors set to be turned off behave as if they are turned on.

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              • HamedH Offline
                HamedH Offline
                Hamed
                Admin
                wrote on last edited by
                #7

                @bosswave said in Destroy objects with overlay loaded:

                Comment behaviors set to be turned off behave as if they are turned on

                Yes comment behaviours should act as "Root" behaviours but this isn't something i thought of. We will make a new comment behaviour and just deprecate the old comment behaviours so we don't run into this issue.

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