Stuff to add



  • Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?


  • Admin

    @robinsonx said in Stuff to add:

    @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

    We're working on two updates simultaneously. The first one should be out soon, we're doing some private beta testing now. It's more of a bug fix update and a few changes to behaviours Will do a public beta test this week (maybe today?) So if you guys want part of that keep an eye out.


  • Admin

    @aidan-oxley said in Stuff to add:

    Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

    We've tried this before. The issue is people just stop updating. When the updates are too frequent a lot of people start skipping them and we have a lot of bug reports that were fixed, or they cant access hub and complain.

    To be honest though, the 1.24 update is about 3 months behind. It was supposed to be out a long time ago, but we got caught up with other issues and the hub so its been delayed. :(

    As for updates breaking previous projects, this shouldn't be the case. We try to avoid this as much as possible (often why it takes a while for an update!). If that happens then report it as a bug.

    Edit:
    Another issue that I forgot to mention is that Google change the way Ads and Analytics work. So to continue supporting these we need to make changes and wait for their response. I think we're now ready to move forward so this should hopefully be the last hurdle for 1.24



  • I also have an idea for hit boxes, tap the hit box editor button in the edit object thing ant then you can change the shape of the hit box and you can add multiple hit boxes for 1 object! 😛 alt text



  • @Supersean We can change the shape of the collisions, it's a thing.

    But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)



  • @robinsonx , how do you do that doh? ?🤔?



  • @supersean You should read the documentation, found in the "Learn" tab

    Read this to see how to edit collisions and other things:
    Object Properties (Selected Object)



  • I also have an idea for 3D mode and you make the sprites with makers empire, 3d paint, ect and you can make the camera move left, right AND up ‘n’ down



  • @Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?

    Besides, I'm not sure if our devices can handle it. It already lags just on 2D...



  • @robinsonx Challenge accepted.





  • There should be a behaviour in the “transform” tab that lets you edit the Collider, in the collider editor, it will show the object that has the collider that’s getting edited, and it will have an option for “Turn of colliders” hope u like my idea! :))))))



  • It will be great for attacking with only 1 sprite


  • Admin

    You can already turn off collisions. One way is to use the make passible behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016443571-Make-Passable

    You can also make your object a scenery object.