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Dictionary load and save tutorials

Scheduled Pinned Locked Moved Help and Support
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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote last edited by
    #24

    🙏 I agree. I need to redo that array/dictionary tutorial 😭 I feel a bit of cringe rewatching that

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    • MrAeon1111M Offline
      MrAeon1111M Offline
      MrAeon1111
      wrote last edited by MrAeon1111
      #25

      How do I put an object at the next index value place?
      It’s not append and not prepend. And I am not supposed to know the current index.

      After the A9. How can I put my next object there? Is there any function to put things one after the other?

      IMG_2807.jpeg

      RobinsonXR 1 Reply Last reply
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      • MrAeon1111M Offline
        MrAeon1111M Offline
        MrAeon1111
        wrote last edited by
        #26

        How to delete a spawned object from the array?
        I pick up an object and that object appears in the inventory. I want to remove the object from the inventory and from the array at the same time. Destroying the inventory object itself is easy, but I don’t know how to remove the source object (the one that was used to spawn the inventory object) from the array.
        The problem is that the object I pick up and the object in the inventory do not share the same object ID. Every time I pick something up, the inventory gets a new object instance with a new ID.
        How can I delete the original source object (the one that was used to spawn the inventory object) from the array when I destroy the inventory object?

        RobinsonXR 1 Reply Last reply
        0
        • MrAeon1111M Offline
          MrAeon1111M Offline
          MrAeon1111
          wrote last edited by
          #27

          Here I found it

          IMG_2821.jpeg

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          0
          • MrAeon1111M MrAeon1111

            How do I put an object at the next index value place?
            It’s not append and not prepend. And I am not supposed to know the current index.

            After the A9. How can I put my next object there? Is there any function to put things one after the other?

            IMG_2807.jpeg

            RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote last edited by
            #28

            @MrAeon1111 said:

            How do I put an object at the next index value place?
            It’s not append and not prepend. And I am not supposed to know the current index.

            After the A9. How can I put my next object there? Is there any function to put things one after the other?

            IMG_2807.jpeg

            You must find the index of the first occurrence of "".

            Loop loop through all elements of an array --> If check whether the current value is equal to "" --> Modify Array if the current value is equal to "", then you can replace the item given the current index of the Loop behavior -->Break you want to break out of the loop so it doesn't do it for the rest of the array.

            IMG_8527.jpeg IMG_8528.jpeg IMG_8529.jpeg IMG_8530.jpeg

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            • MrAeon1111M MrAeon1111

              How to delete a spawned object from the array?
              I pick up an object and that object appears in the inventory. I want to remove the object from the inventory and from the array at the same time. Destroying the inventory object itself is easy, but I don’t know how to remove the source object (the one that was used to spawn the inventory object) from the array.
              The problem is that the object I pick up and the object in the inventory do not share the same object ID. Every time I pick something up, the inventory gets a new object instance with a new ID.
              How can I delete the original source object (the one that was used to spawn the inventory object) from the array when I destroy the inventory object?

              RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote last edited by
              #29

              @MrAeon1111 said:

              How to delete a spawned object from the array?
              I pick up an object and that object appears in the inventory. I want to remove the object from the inventory and from the array at the same time. Destroying the inventory object itself is easy, but I don’t know how to remove the source object (the one that was used to spawn the inventory object) from the array.
              The problem is that the object I pick up and the object in the inventory do not share the same object ID. Every time I pick something up, the inventory gets a new object instance with a new ID.
              How can I delete the original source object (the one that was used to spawn the inventory object) from the array when I destroy the inventory object?

              For this one you want to store the source object ID in the spawned object using attributes. You can use Set Attribute to set a key with the object ID as the value. Then when destroying the object, you can use Get Attribute to retrieve it from the object.

              Here's an example:

              Original Object

              The original object spawns another object (the red one). In the spawned object, we can set an attribute source object id with the original object id.

              IMG_8532.jpeg

              Spawned Object

              The spawned object can retrieve the original object that spawned it and destroy it.

              IMG_8533.jpeg IMG_8534.jpeg

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              • MrAeon1111M Offline
                MrAeon1111M Offline
                MrAeon1111
                wrote last edited by
                #30

                Thanks 😃

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                • MrAeon1111M Offline
                  MrAeon1111M Offline
                  MrAeon1111
                  wrote last edited by
                  #31

                  Yes but it is coming from a loop and a spawn the entire array. So what would you do?

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                  • MrAeon1111M Offline
                    MrAeon1111M Offline
                    MrAeon1111
                    wrote last edited by
                    #32

                    A little option to destroy the source would be nice 😊

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                    • MrAeon1111M Offline
                      MrAeon1111M Offline
                      MrAeon1111
                      wrote last edited by
                      #33

                      It’s weird because sometimes it delete the source even if the ID is not the same… For that I do a modify array by doing a get array value at index when the spawn object is touched. But it doesn’t work every time. I don’t understand why.

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