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hyperPad

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  3. Dictionary load and save tutorials

Dictionary load and save tutorials

Scheduled Pinned Locked Moved Help and Support
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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote last edited by
    #21

    Oh oops, yeah I found out about the issue with the demo I made. One of the behaviors were using the wrong input for when deleting a key. 🙃

    So in the project, when pressing save, it will save the current contents of the dictionary to file. If there is already a save, it will be overwritten.

    After you quit and come back, you can press load to restore that. It will load the contents back into the dictionary and it will update the label to display the contents.

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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote last edited by RobinsonX
      #22

      But yeah, about the tutorials, I am disappointed with how we currently do things and the lack of tutorials we have. We do have a dedicated Help page with all the documentation, links to video tutorials, etc. but either the content doesn't help (too broad/no examples) or nobody refers to them.

      It also doesn't help that most of it is outdated 🙃 They're reliable but the screenshots would show UI that is different than what we have now

      We are currently focusing on web support, but I also think we should also focus on making the app itself more beginner friendly with built-in interactive examples and explanations. If the stuff that we have isn't clicking, then we should probably focus on more concrete foundational examples like this one:

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      • MrAeon1111M Offline
        MrAeon1111M Offline
        MrAeon1111
        wrote last edited by
        #23

        We could really use a clear tutorial on arrays and dictionaries — something that shows how to add and remove elements with simple, clean examples, and explains how an inventory system should work.

        This would be perfect. ❤️

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        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote last edited by
          #24

          🙏 I agree. I need to redo that array/dictionary tutorial 😭 I feel a bit of cringe rewatching that

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          • MrAeon1111M Offline
            MrAeon1111M Offline
            MrAeon1111
            wrote last edited by MrAeon1111
            #25

            How do I put an object at the next index value place?
            It’s not append and not prepend. And I am not supposed to know the current index.

            After the A9. How can I put my next object there? Is there any function to put things one after the other?

            IMG_2807.jpeg

            RobinsonXR 1 Reply Last reply
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            • MrAeon1111M Offline
              MrAeon1111M Offline
              MrAeon1111
              wrote last edited by
              #26

              How to delete a spawned object from the array?
              I pick up an object and that object appears in the inventory. I want to remove the object from the inventory and from the array at the same time. Destroying the inventory object itself is easy, but I don’t know how to remove the source object (the one that was used to spawn the inventory object) from the array.
              The problem is that the object I pick up and the object in the inventory do not share the same object ID. Every time I pick something up, the inventory gets a new object instance with a new ID.
              How can I delete the original source object (the one that was used to spawn the inventory object) from the array when I destroy the inventory object?

              RobinsonXR 1 Reply Last reply
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              • MrAeon1111M Offline
                MrAeon1111M Offline
                MrAeon1111
                wrote last edited by
                #27

                Here I found it

                IMG_2821.jpeg

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                • MrAeon1111M MrAeon1111

                  How do I put an object at the next index value place?
                  It’s not append and not prepend. And I am not supposed to know the current index.

                  After the A9. How can I put my next object there? Is there any function to put things one after the other?

                  IMG_2807.jpeg

                  RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote last edited by
                  #28

                  @MrAeon1111 said:

                  How do I put an object at the next index value place?
                  It’s not append and not prepend. And I am not supposed to know the current index.

                  After the A9. How can I put my next object there? Is there any function to put things one after the other?

                  IMG_2807.jpeg

                  You must find the index of the first occurrence of "".

                  Loop loop through all elements of an array --> If check whether the current value is equal to "" --> Modify Array if the current value is equal to "", then you can replace the item given the current index of the Loop behavior -->Break you want to break out of the loop so it doesn't do it for the rest of the array.

                  IMG_8527.jpeg IMG_8528.jpeg IMG_8529.jpeg IMG_8530.jpeg

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                  • MrAeon1111M MrAeon1111

                    How to delete a spawned object from the array?
                    I pick up an object and that object appears in the inventory. I want to remove the object from the inventory and from the array at the same time. Destroying the inventory object itself is easy, but I don’t know how to remove the source object (the one that was used to spawn the inventory object) from the array.
                    The problem is that the object I pick up and the object in the inventory do not share the same object ID. Every time I pick something up, the inventory gets a new object instance with a new ID.
                    How can I delete the original source object (the one that was used to spawn the inventory object) from the array when I destroy the inventory object?

                    RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote last edited by
                    #29

                    @MrAeon1111 said:

                    How to delete a spawned object from the array?
                    I pick up an object and that object appears in the inventory. I want to remove the object from the inventory and from the array at the same time. Destroying the inventory object itself is easy, but I don’t know how to remove the source object (the one that was used to spawn the inventory object) from the array.
                    The problem is that the object I pick up and the object in the inventory do not share the same object ID. Every time I pick something up, the inventory gets a new object instance with a new ID.
                    How can I delete the original source object (the one that was used to spawn the inventory object) from the array when I destroy the inventory object?

                    For this one you want to store the source object ID in the spawned object using attributes. You can use Set Attribute to set a key with the object ID as the value. Then when destroying the object, you can use Get Attribute to retrieve it from the object.

                    Here's an example:

                    Original Object

                    The original object spawns another object (the red one). In the spawned object, we can set an attribute source object id with the original object id.

                    IMG_8532.jpeg

                    Spawned Object

                    The spawned object can retrieve the original object that spawned it and destroy it.

                    IMG_8533.jpeg IMG_8534.jpeg

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                    • MrAeon1111M Offline
                      MrAeon1111M Offline
                      MrAeon1111
                      wrote last edited by
                      #30

                      Thanks 😃

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                      • MrAeon1111M Offline
                        MrAeon1111M Offline
                        MrAeon1111
                        wrote last edited by
                        #31

                        Yes but it is coming from a loop and a spawn the entire array. So what would you do?

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                        • MrAeon1111M Offline
                          MrAeon1111M Offline
                          MrAeon1111
                          wrote last edited by
                          #32

                          A little option to destroy the source would be nice 😊

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                          • MrAeon1111M Offline
                            MrAeon1111M Offline
                            MrAeon1111
                            wrote last edited by
                            #33

                            It’s weird because sometimes it delete the source even if the ID is not the same… For that I do a modify array by doing a get array value at index when the spawn object is touched. But it doesn’t work every time. I don’t understand why.

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