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  3. Dictionary load and save tutorials

Dictionary load and save tutorials

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  • MrAeon1111M Offline
    MrAeon1111M Offline
    MrAeon1111
    wrote last edited by
    #30

    Thanks 😃

    1 Reply Last reply
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    • MrAeon1111M Offline
      MrAeon1111M Offline
      MrAeon1111
      wrote last edited by
      #31

      Yes but it is coming from a loop and a spawn the entire array. So what would you do?

      RobinsonXR 1 Reply Last reply
      0
      • MrAeon1111M Offline
        MrAeon1111M Offline
        MrAeon1111
        wrote last edited by
        #32

        A little option to destroy the source would be nice 😊

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        • MrAeon1111M Offline
          MrAeon1111M Offline
          MrAeon1111
          wrote last edited by
          #33

          It’s weird because sometimes it delete the source even if the ID is not the same… For that I do a modify array by doing a get array value at index when the spawn object is touched. But it doesn’t work every time. I don’t understand why.

          RobinsonXR 1 Reply Last reply
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          • MrAeon1111M MrAeon1111

            Yes but it is coming from a loop and a spawn the entire array. So what would you do?

            RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote last edited by
            #34

            @MrAeon1111 said:

            Yes but it is coming from a loop and a spawn the entire array. So what would you do?

            I'm not sure what you mean by this. Can you send a screenshot/picture?

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            • MrAeon1111M MrAeon1111

              It’s weird because sometimes it delete the source even if the ID is not the same… For that I do a modify array by doing a get array value at index when the spawn object is touched. But it doesn’t work every time. I don’t understand why.

              RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote last edited by
              #35

              @MrAeon1111 said:

              It’s weird because sometimes it delete the source even if the ID is not the same… For that I do a modify array by doing a get array value at index when the spawn object is touched. But it doesn’t work every time. I don’t understand why.

              It is worth noting that Get Array Value takes a number for the index. If you put text for the input, it treats it as 0 (getting the first element instead).

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              • MrAeon1111M Offline
                MrAeon1111M Offline
                MrAeon1111
                wrote last edited by
                #36

                IMG_2845.jpeg

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                • MrAeon1111M Offline
                  MrAeon1111M Offline
                  MrAeon1111
                  wrote last edited by
                  #37

                  How to manage the attribute keys with multiple objects.
                  Unlike in your example I have many object spawn at the same time. What do I put instead of ā€œsource object idā€? Does it have to be dynamic?

                  RobinsonXR 1 Reply Last reply
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                  • MrAeon1111M MrAeon1111

                    How to manage the attribute keys with multiple objects.
                    Unlike in your example I have many object spawn at the same time. What do I put instead of ā€œsource object idā€? Does it have to be dynamic?

                    RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote last edited by
                    #38

                    @MrAeon1111 said:

                    How to manage the attribute keys with multiple objects.
                    Unlike in your example I have many object spawn at the same time. What do I put instead of ā€œsource object idā€? Does it have to be dynamic?

                    It looks like you're spawning multiple objects per iteration - maybe you meant to spawn one object per iteration?

                    To answer your question, "source object id" is just an arbitrary key I used. You can name your key anything that makes sense to you. It can either be dynamic or predefined - there's no difference functionality-wise.

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                    • MrAeon1111M Offline
                      MrAeon1111M Offline
                      MrAeon1111
                      wrote last edited by
                      #39

                      No, I meant to spawn the entire array.
                      But I made a new system.

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                      With your input, this post could be even better šŸ’—

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