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    Lag over time

    Scheduled Pinned Locked Moved
    Fixed
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    • Aidan_FireA
      Aidan_Fire
      last edited by

      This post is deleted!
      1 Reply Last reply Reply Quote 0
      • TutorialDoctorT
        TutorialDoctor
        last edited by

        Sounds like somehow thes objects aren't being removed from memory. How are the spawned objects being removed in your game? You have the "recycle" switch on? Are they being destroyed after a collision?

        1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire
          last edited by Aidan_Fire

          For both games all spawned objects are being deleted after a time, they never build up. For meteor any enemy that hits your shield or flies off the screen gets deleted, for space Shooter there was a limit to how many enemies spawned and they get dleted when you kill them. I am 100% sure that all objects are either being deleted or not being spawned in a way that allows them to build up.

          Jack8680J 1 Reply Last reply Reply Quote 0
          • Jack8680J
            Jack8680 @Aidan_Fire
            last edited by

            @Aidan-Oxley (unless hyperPad has some kind of memory buildup from objects even after they are destroyed)

            1 Reply Last reply Reply Quote 0
            • HamedH
              Hamed Admin
              last edited by

              Hmmm. I remember you sending us your meteor game a while ago telling us about this issue and we fixed it... It must have come back!

              I'll look into it again.

              1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire
                last edited by

                Yeah I thought I talked about this with you guys a while ago too, I sent an example project with objects just with the collided behaviour in them being spawned on a timer (I think that was the problem back then) and destroying themselves after a time. I'll try to make another example and see what behaviours cause a lag buildup.

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                • ThisT
                  This
                  last edited by

                  Has there been any discovery on this? I have a similar issue that's just popped up. Sometimes spawn in one scene slows to a crawl even though all spawned are destroyed.

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                  • HamedH
                    Hamed Admin
                    last edited by

                    Working on it!

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                    • Aidan_FireA
                      Aidan_Fire
                      last edited by

                      What behaviours do your spawned objects have? I'm getting confused with this now, I have absolutely no idea what's causing it but it feels like for my game it's a lag spike that reduces FPS from 50 to around 20, and because I keep spawning objects so quickly the game is having constant lag spikes.

                      1 Reply Last reply Reply Quote 0
                      • HamedH
                        Hamed Admin
                        last edited by

                        Fixed... Usually I don't brag... but that was a tricky one to fix!

                        MurtazaM 1 Reply Last reply Reply Quote 1
                        • MurtazaM
                          Murtaza Admin @Hamed
                          last edited by

                          @Hamed Nobody actually cares about you. We just want our HyperPad games faster. 🤣

                          1 Reply Last reply Reply Quote 0
                          • HamedH
                            Hamed Admin
                            last edited by

                            Hostile work environment. I'm contacting HR.

                            1 Reply Last reply Reply Quote 0
                            • Aidan_FireA
                              Aidan_Fire
                              last edited by

                              Awesome! Surprised you figured this out because I couldn't even figure out the exact problem with this, what was causing it/how did you fix it?

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                              • HamedH
                                Hamed Admin
                                last edited by

                                Bullets and spawned objects were not being deleted

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                                • Aidan_FireA
                                  Aidan_Fire
                                  last edited by Aidan_Fire

                                  So they were just like being disabled and hidden? If this is in next update, this is great. No more lag buildup in Meteor, or Space Shooter! (If I decide to continue on that game).

                                  1 Reply Last reply Reply Quote 0
                                  • HamedH
                                    Hamed Admin
                                    last edited by

                                    Yes and will also be in the next update.

                                    ThisT 1 Reply Last reply Reply Quote 2
                                    • ThisT
                                      This @Hamed
                                      last edited by

                                      @Hamed So, to be clear, in the current version, if I have spawned objects set to be destroyed, they're not actually being destroyed? My issue is this: I have one scene that has many spawned objects. It plays completely fine if the user picks that scene first. If, however, the user picks another scene first, plays with it for a while, and then picks the heavy spawned scene, the spawned objects are at a crawl.

                                      1 Reply Last reply Reply Quote 0
                                      • HamedH
                                        Hamed Admin
                                        last edited by

                                        When you switch scenes it does the cleanup process properly. It maybe because your spawned objects have a lot of timers or complicated logic

                                        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                        • iTap DevelopmentI
                                          iTap Development @Hamed
                                          last edited by

                                          @Hamed after objects are spawned, will the project run just as fast as if they weren't spawned?

                                          1 Reply Last reply Reply Quote 0
                                          • HamedH
                                            Hamed Admin
                                            last edited by

                                            Well, if you have a lot of objects that still takes processing power. The problem before was that the spawned objects were basically being hidden rather than being removed.

                                            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
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