Level with me on the "Levels" :)
-
Hi,
I am trying to build a hidden object game. I have set the scene, added objects, score and sound.
Now, when the score reaches "100" how do you set it up to move to the next scene? Is it something i need to put together under "logic" or "UI"?Also, the music...very easy to get it to play, but how do you get it to stop if you press the screen twice, let's say mute and un-mute action??
Help!
Thanks
-
@ackov77 when you set the score trigger an "if" behavior to check if it is = to 100. Then have the If trigger a load scene behavior(you may need to turn advanced behaviors on).
For turning music off... use either a box container or an attribute and have a started touching behavior add 1 to it. Then connect an IF and check if it is = to 2 and then have a stop music behavior after the If. Then Set the box container or attribute back to 0
-
thank you :)
-
@ackov77 no problem!
-
![alt text]( image url) Does it appear i set things up right?
-
@ackov77 you need to have the If connected under whatever behaviors you set the score with. Also, what is the set input field for?
-
Hello,
I cannot recall what i used the set input for off-hand (i am at work) but i will remove that. Thank You.
One more thing.....don't laugh, lol....in my hidden object scene, i want the objects to disappear in the box too once the object is found. How do i make that happen?? -
@ackov77 use a hide graphic behavior....it may be in advanced as well.
A suggestion, you could you the set color behavior(under transform and maybe advanced) and set it to the same color, but change the opacity to maybe 50% so the user can see all the items collected. -
Awesome! Thanks for your help.
-
@ackov77 no problem!
-
While the solution @iTap-Development gave is better since it's more robust and can be used in multiple ways, we do have this functionality built into the "Add to Score" behaviour (https://hyperpad.zendesk.com/hc/en-us/articles/115003205326-Add-to-Score).
there is a field that says "event when reaches" enter your desired target score here (100)
Then connect a load scene behaviour.Now each time you add to the score it automatically checks if the score is 100. If it is, then it will trigger the load scene behaviour.
-
@Murtaza I forgot about that behavior lol!
-
@Murtaza That sounds good, what tab is this event under? Logic?
-
@ackov77 I think it’s under UI